Please be aware that server maintenance is scheduled from August 15, 2024 8 AM to 10:00 AM UTC. Matchmaking queues will be closed starting at 7:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected. https://store.steampowered.com/app/3153730/Dungeonborne/ [h2][b]New Content[/b][/h2] - Added Exceptional quality equipment, a new tier between Epic and Legendary. Players can obtain Exceptional gear in Dungeons and Clotho's Trials. Heirlooms can now be upgraded to this tier too! - The brand new PVP mode, Clotho's Trials, officially kicks off on August 16th. Players who earn the "Flawless" title will win Legendary gear and an exclusive kill effect! Compete against top players from around the world and show off your skills. We've also added new Steam achievements related to Clotho's Trials. - The Nature-themed Constellation Event is now live! Druids have gained a new E skill: Regrowth, offering fresh tactical options for teams. Don't miss out on this limited-time event and grab an exclusive cosmetic reward! - The Shop now features the 4 new Skeletal series weapon skins and 3 sets of Skeletal armor skins. Become the Chosen of Terror and play a symphony of blood and horror for your enemies! - Added a player statistics tab. After the update, you can view them in the inventory interface. (Please note that the Vengeful Monarch kill count will start counting from 0) [h2][b]Class Balance[/b][/h2] Make sure to check out the chart at the bottom of the patch notes for a detailed look at class performance statistics, which will give you a better idea of why we made these changes. ⬇️ [img]https://clan.cloudflare.steamstatic.com/images//44195980/fcfbf82b677ce1c3fd030b16692350a2267e445f.jpg[/img] [h3]Rogue[/h3] Dev Comment: We want Rogues to be an elusive assassin, but their current pick and escape rates are way too high, especially in solo play. We've observed increasingly severe cases of combat avoidance and teaming, with gold-farming Rogues seriously impacting the experience of regular players. With this update, we want Rogues who avoid combat to pay a higher price and give other classes more chances to catch them. - Any damage effect in the game, including the poison circle, will now break Stealth - Stealthed targets are now easier to detect, becoming visible at 15 meters - Reduced the movement speed bonus from Dexterity - The All Interaction Speed affix no longer affects Portal activation; the maximum bonus for All Interaction Speed is now capped at 50% - Increased the cooldown of the E skill "Swift Concealment" by 5 seconds and "Vanish" by 10 seconds - Changed the cooldown mechanism of "Swift Concealment" to start the cooldown when Stealth ends/breaks - The Dexterity passive "Evaporate" now has a 15-second cooldown - Fixed an issue where if the Stealth skill was on cooldown and Stealth was triggered again through the "Evaporate" passive, the E skill's cooldown would be extended - Fixed an issue where the Strength passive "Stealthbreak Venom" would not trigger if Stealth lasted too long [b]Dev Comment: [/b]We will continue to monitor the data changes brought by this update. To quickly and effectively restore the expected game experience for solo players who actively engage in combat, we've made the following adjustments to the matchmaking strategy: If there are too many players of the same class queuing for a map simultaneously, players may experience slightly longer queue time. [h3]Fighter[/h3] [b]Dev Comment:[/b] As countermeasures against Fighters have gradually improved, their ability to break through enemy lines has diminished in the current meta. This update provides some assistance to Fighter players, aiming to make them more effective frontline breakers. - The effect of Strength passive "Fired Up" has been changed to E skills can now store two charges - Fighters now gradually increase their movement speed during Whirlwind by default [h3]Druid[/h3] [b]Dev Comment:[/b] In this update, Druids have gained a new E skill, becoming the second class in Dungeonborne with healing abilities. Unlike Priests, Druids focus more on HoT (Heal over Time) effects. They can provide stronger sustain for the team while leveraging their class mobility, offering more team comp options. - New E skill "Regrowth": Applies a heal-over-time to an ally target, continuously restoring life over 30 seconds - After activating the Will passive "Seed Pods", the interval between two casts of the E skill "Force of Nature" has been reduced from 5 seconds to 1 second - Druid Treants can now critically strike enemies [h3]Pyromancer[/h3] - The second stage of the Q skill "Pyroblast" can now be detected while invisible (when affected by Rogue's "Shadow Veil" skill) [h3]Cryomancer[/h3] - The duration of the E skill "Frost Barrier" has been reduced from 8 seconds to 5 seconds, and the skill's healing effect has been reduced by 50% Dev Comment: When using Shadow damage one-handed swords, the melee DPS of Sword and Orb was somewhat overtuned. Additionally, the Sword and Orb's close-range charged heavy attack combined fast shield-breaking, slowing, and burst damage, making it difficult for melee characters to gain a consistent advantage after closing in on Cryos. To address this, we've made the following adjustments: - The damage multiplier for Sword and Orb's light attack has been adjusted from 0.6, 0.6, 1 to 0.4, 0.4, 0.6 - The additional Cold elemental damage multiplier for Sword and Orb's enchantment has been adjusted from 0.3 to 0.4 - These two changes shift more damage to Orb enchantments, reducing the difference between elemental and physical swords and decreasing the sustained melee damage output of Shadow swords - The damage multiplier for Sword and Orb's heavy attack has been reduced from 0.75 to 0.5, and the damage multiplier for its projectiles (Ice Slash) has been reduced from 0.5 to 0.3 [h3]About Priest[/h3] Dev Comment: Over the past week, Priest's pick and extraction rates in high-end games have been steadily rising, leading to a delay in our planned buffs. We want to continue monitoring the data after the nerf to Life on Hit to ensure we make the right decisions. [h2][b]Item Balance[/b][/h2] - Mimic Potion Optimization: Tired of other players easily recognizing you as a fake chest? You can now transform into various chest types and randomly generate open/closed states and loot beam effects to surprise (or jumpscare) your opponents! - Resurrection Stone Mechanic: Each shrine can only spawn 1 Resurrection Stone per game, and the quality has been changed to Epic - Added an effect indicator for the target point of the trajectory when throwing Thunderclap and Incendiary Flasks, making it easier to aim Incendiary Flask Rework - Now, in addition to the Burning effect, the flask will also apply a Grievous Wounds effect, reducing healing from ALL sources by 50%, such as Life on Hit, Frostbite Curse, and the new Regrowth skill - Standing in the flames now deals 5 damage every 0.15 seconds - After leaving the flames, the Burning and Grievous Wounds effects will persist for 8 seconds, dealing 5 damage every 0.5 seconds [h2]Other Changes[/h2] - Changed percentage slow mechanics to multiplicative calculations and will no longer reduce movement speed below 25%. This change does not affect speed increases or absolute value slows - The limited-time increased Shadow Portal spawn rate event has ended. Shdaow Portals have now returned to their standard spawn rate - To prevent abuse, a level restriction has been added to the Auction bidding/purchase function. Now, an account must have a character of level 10 or above or possess the Auction House Listing Privilege to use it. (Note: This change does not affect the use of Buyout trades, only Auction trades) - Added DLSS Frame Generation option in the Graphics Settings. Players using NVIDIA RTX 40 series graphics cards can enable the latest frame generation technology - Added new visual effects to the model of the Unique weapon "The Mistake" - Added Orb enchantment visual effects to the Divine Sword, making it easier for casters to use - Increased the price cap for Buyout trades of Legendary and Unique equipment - Optimized the visual effects of Cryo's Ice Storm skill, making the boundary of the Blizzard clearer - Optimized the Trading filtering logic. After this update, Trading can simultaneously filter primary and secondary affixes - Optimized map visual effects to solve the issue of inaccurate scene display when players are far away - Optimized monster model presentation to fix issues with some monster models and highlights - Optimized some skill icons for a more consistent style and tone - Optimized the effects of cape fabric - Optimized the localization descriptions related to Cryomancer skills and passives - Optimized the anti-cheat meaures, strengthening the monitoring and punishment of severe cheating behavior - Optimized the attack hitbox of Mace and Shield's defensive attack - Optimized some unreasonable spawn point locations on the map - Optimized the reverb effects of in-game scenes and destructibles, enhancing the performance of in-game throwable sound effects [h2]Bug Fixes[/h2] - Fixed an issue that could cause key binding conflicts and optimized key binding options - Fixed an issue that could prevent Druids in Panther Form from reverting to Human Form, make the Avatar invisible, and cause Stealth to fail - Fixed an issue that could allow players to jump out of the scene in specific locations on the map - Fixed an issue that could cause the Lightning Staff's weapon skill indicator to go through stairs and floors - Fixed an issue that could cause players to get stuck and unable to move in the tutorial dungeon, Sinner's End, and Clouseau Castle maps - Fixed an issue that could cause the item bar to be unlocked when using Flasks and Bandages - Fixed an issue that could cause the stored charge count to display incorrectly when a Priest with the Benediction passive enters the the Sinner's End Level 2 waiting room - Fixed an issue that could cause the Cryomancer's Ice Storm to move abnormally in certain scenes - Fixed an issue that could cause the Vengeful Monarch's sword position to be abnormal when summoning monsters after taking damage - Fixed an issue that could cause Portals to become elliptical when viewed from a distance - Fixed an issue that could cause doors not to display when viewed from a distance - Fixed an issue that could cause the loading progress to get stuck during the reconnection process after a disconnection - Fixed an issue where switching aim with a Crossbow while inside a Plagued Zombie's poison cloud would cause the poison cloud visual effect to display incorrectly - Fixed an issue that could cause text overlap - Fixed an issue that could cause the teammate's energy bar to display abnormally after reviving - Fixed an issue that could cause the inventory preview to be abnormal when entering the Training Room with all gear removed - Fixed an issue that could prevent interaction after reviving in competitive mode