Early Access Patch Notes (8.23.2024)
Author: SolitaryBird,
published 2 months ago,
Please be aware that server maintenance is scheduled from August 23, 2024 8 AM to 10:00 AM UTC.
Matchmaking queues will be closed starting at 7:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected.
[h2]New Content[/h2]
- Adventurer Tier System: Earn rank points through exploration, escaping, and eliminating enemies in adventures. Climb to the highest rank of "The Chosen" to obtain legendary equipment!
[h2]Class Balance[/h2]
[h3]Pyromancer[/h3]
- With relevant passives active, the burning effect caused by Pyroblast and Fire Blast, and passive "Iris of Fire" changed to: 8 seconds of burning + 50% healing reduction
- Talent [Iris of Fire] now only affect player targets, and the skill detection range has been increased to 10 meters, upon triggering, it attacks on all enemy players within 10 meters simultaneously
[h3]Death Knight[/h3]
- Base health increased by 10% at max level, from 528 to 576, now consistent with Fighters
- Base all elemental resistance reduced from 10% to 5%
- Q skill Soul Shroud and Soul Storm no longer grants 15% damage reduction
- Dexterity passive "Decay": Enemies affected by Soul Shroud have their movement speed reduced: high-speed enemies by 25%, low-speed enemies by 10%
[h3]Rogue[/h3]
- Rogue stealth can now hide shield, Dragon Scale, and Ice Armor effects
[h2]Gameplay[/h2]
- Stash tab limit expanded by two tabs
- Only one of each type of heirloom can be brought into a match, including equipped and inventory items
- Heirloom balance: Crafting cost of Epic heirlooms increased from 2 to 4 purple ores, crafting cost of Exceptional heirlooms increased from 3 to 5 purple ores, special heirlooms like Moon Pendant, Divine Sword, and Divine Crown increased from 2 to 4 purple ores. Dismantling reward of Epic and Exceptional heirlooms increased from 1 to 2 purple ores, Mithril Token price changed to 2000 gold
[h2]Others[/h2]
- Optimized stacking function, allowing customization of stack quantity
- Optimized merchant bulk purchase logic with customizable purchased amount
- Armor skin names now have armor type prefixes
[h2]Bug Fixes[/h2]
- Fixed an issue that caused abnormal display of monsters summoned by the Vengeful Monarch
- Fixed an issue where bandaging speed was affected by Thunderclap Flask
- Fixed an issue where Death Knight's passive would also affect the player when activated
- Fixed an issue where using kill effect items provided no prompt
- Fixed an issue where switching classes caused abnormal display of panel attributes
- Fixed an issue that caused abnormal display of store refreshes
- Fixed an issue that caused abnormal display of escape portals
- Fixed an issue where returning to the lobby in a team provided no equipment return interface
- Fixed an issue where being eliminated again after reviving caused statistical errors
- Fixed an issue where purchasing an item after a discount ended displayed a price change and prevented the purchase
- Fixed several localization errors