Please be aware that server maintenance is scheduled from August 23, 2024 8 AM to 10:00 AM UTC. Matchmaking queues will be closed starting at 7:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected. [h2]New Content[/h2] - Adventurer Tier System: Earn rank points through exploration, escaping, and eliminating enemies in adventures. Climb to the highest rank of "The Chosen" to obtain legendary equipment! [h2]Class Balance[/h2] [h3]Pyromancer[/h3] - With relevant passives active, the burning effect caused by Pyroblast and Fire Blast, and passive "Iris of Fire" changed to: 8 seconds of burning + 50% healing reduction - Talent [Iris of Fire] now only affect player targets, and the skill detection range has been increased to 10 meters, upon triggering, it attacks on all enemy players within 10 meters simultaneously [h3]Death Knight[/h3] - Base health increased by 10% at max level, from 528 to 576, now consistent with Fighters - Base all elemental resistance reduced from 10% to 5% - Q skill Soul Shroud and Soul Storm no longer grants 15% damage reduction - Dexterity passive "Decay": Enemies affected by Soul Shroud have their movement speed reduced: high-speed enemies by 25%, low-speed enemies by 10% [h3]Rogue[/h3] - Rogue stealth can now hide shield, Dragon Scale, and Ice Armor effects [h2]Gameplay[/h2] - Stash tab limit expanded by two tabs - Only one of each type of heirloom can be brought into a match, including equipped and inventory items - Heirloom balance: Crafting cost of Epic heirlooms increased from 2 to 4 purple ores, crafting cost of Exceptional heirlooms increased from 3 to 5 purple ores, special heirlooms like Moon Pendant, Divine Sword, and Divine Crown increased from 2 to 4 purple ores. Dismantling reward of Epic and Exceptional heirlooms increased from 1 to 2 purple ores, Mithril Token price changed to 2000 gold [h2]Others[/h2] - Optimized stacking function, allowing customization of stack quantity - Optimized merchant bulk purchase logic with customizable purchased amount - Armor skin names now have armor type prefixes [h2]Bug Fixes[/h2] - Fixed an issue that caused abnormal display of monsters summoned by the Vengeful Monarch - Fixed an issue where bandaging speed was affected by Thunderclap Flask - Fixed an issue where Death Knight's passive would also affect the player when activated - Fixed an issue where using kill effect items provided no prompt - Fixed an issue where switching classes caused abnormal display of panel attributes - Fixed an issue that caused abnormal display of store refreshes - Fixed an issue that caused abnormal display of escape portals - Fixed an issue where returning to the lobby in a team provided no equipment return interface - Fixed an issue where being eliminated again after reviving caused statistical errors - Fixed an issue where purchasing an item after a discount ended displayed a price change and prevented the purchase - Fixed several localization errors