Big Changes Are Coming to Dungeonborne!
Author: SolitaryBird,
published 1 month ago,
Hey Adventurers,
We owe you an apology for our recent silence. After the Early Access launch, we needed some time for internal discussions to realign our plans, and ensure we're heading in the right direction for DB's future. It took us a while, but we're ready now. Moving forward, we'll improve communication and share more about our our upcoming changes.
[img]https://clan.cloudflare.steamstatic.com/images//44195980/799586d5b0339fa4dad3a1b89d538decadd9008c.jpg[/img]
[h3][i][b]With that, we're excited to announce Pre-season: Before the Storm and Season 1: DB Reforged!
[/b][/i][/h3]
[h3]The core idea for Season 1 is simple:[/h3]
●Rather than focusing on developing new classes and maps, we need to redesign the game's foundation to make the game loop more exciting, engaging, and replayable, we must lay a solid groundwork for Dungeonborne's future.
[h3]You can think of the Pre-season as a testing phase for Season 1. During this time, we'll be experimenting with several features, including:[/h3]
●Revamped map difficulties with clear gear brackets
●Map structure changes (such as adding more pathways on Clouseau Castle, redesigning some rooms on Sinner's End)
●Reworked adventure experience and a new dynamic zone level system
●Economy overhaul
●Fresh content like treasure items, leyline seals and altars, and an insurance system to replace the Mithril Dice
●And more!
We'll release a new announcement tomorrow detailing the above changes and our design philosophy behind them. Stay tuned.