Greetings, Dungeoneers! Phew, what a week it's been! Nice to see you all again! So last week, we asked our community on our [url=https://www.reddit.com/r/DungeonRenovationSim/]Reddit[/url] and [url=https://discord.gg/VR7hQAZK]Discord[/url] to pick a model for us to use in the game. We love interacting with our community and asking their opinion! So, we want to share the poll here once again. Which model should we use as an artifact? It will be altered to look like a goblin ^^ Comment your preferences! [img]https://clan.cloudflare.steamstatic.com/images//43298763/2c8e9678fef0d9d70bf9bbcbc13c776cd5a92402.jpg[/img] Next, we have some additions to our game. This week, we want to tell you about what we did and HOW we did it! [b]1)[/b] The first one is that we created this flask for our game. You can pick this flask and throw it around- just like every other asset in our game!- but slightly different. We created a blob object to spawn when you break the flask. It has a material that moves the blob's vertices using[b] material masking and vertex world position offset[/b] when the blob is moving. [img]https://clan.cloudflare.steamstatic.com/images//43298763/84fecd4216296268edb457bd33673b9c4a3bacb4.gif[/img] [b]2)[/b] Cages! If you try hard enough, these cages will fall and break. They are equipped with a chain object, managed using the [b]cable component[/b]. We update the chain’s transform via the cable component’s provided particle location list.  [img]https://clan.cloudflare.steamstatic.com/images//43298763/5ecfdf5b0d6a2028cecc2500838b9289619c8ec5.gif[/img] [b]Bug of the week - Developer's Choice[/b] We rated the bugs you sent our way and picked our favorite. Here's the bug of the week. Keep sending us videos of bugs you catch to get featured next week! [img]https://clan.cloudflare.steamstatic.com/images//43298763/3e422ebb7807ebf35fb6a08df5c84edba5cb507d.gif[/img] [b]Ask the Devs![/b] Here in this part, we answer your questions ^^ [b]Is Steam Workshop support planned?[/b] Not that we planned of... What do you think about it? [b]Do you plan to add more characters?[/b] There will be NPCs in the full release. [b]When will the game be released?[/b] We are planning to release the game in early access in April 2024.