In this update, we've added another NPC to the waiting room, we've added Light Radius to the characters, we've redesigned the maps and we're developing the first game's Boss (Skeleton King). Rooms and Light Radius: [img]https://clan.cloudflare.steamstatic.com/images//45123740/6c70744b1bc677edcd26b9b9dab48782bab3455c.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//45123740/73bea782cf3bff6b2617ff6d59cd6820474344d7.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//45123740/ff321e5d885eb1f807a278056392b04c9a9d4ce3.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//45123740/c2ea8de31fdd5d75a3859005e8d0baf2873d8fe4.jpg[/img] Merchant: [img]https://clan.cloudflare.steamstatic.com/images//45123740/84ccdfc7e97b236c6341a9a08d19ff4d7668b6b9.gif[/img] The merchant will exchange items with the user. The currency of exchange will be scrap. It can be obtained by recycling unused items. The further you get in the game, the more options the merchant will provide, with higher quality items. First Boss - Skeleton King: [img]https://clan.cloudflare.steamstatic.com/images//45123740/d1b368093ebf18ce32ffeab50a572d8397abc75c.png[/img] The first boss promises to be a great challenge for players. We're currently improving the animations for movement and the use of skills in order to have a better gameplay. It will have area attack skills and skeleton summons, as well as advanced movement skills. What do we intend to finish by the end of September? Skills tree Card System In-game HUDs Blacksmith functions And there's big news to come... Stay tuned!