Dungeon Exiles 1.0.5
Author: Gronkins,
published 2 months ago,
Hey everyone, Gronkins here with patch 1.0.5 of Dungeon Exiles. So this is another smaller update, however, this may be one of the last for Dungeon Exiles (at least for now). Of course, if any major issues pop up, or if you have any questions I’ll still be around to help but I think it’s time I moved on from Dungeon Exiles
Dungeon Exiles has grown into something far bigger than I ever really expected. For context, Dungeon Exiles was my first game and I understand it's a bit rough around the edges, and there are still issues but for the most part, it was just a game I built to learn game development. The fact Dungeon Exiles found such an audience (or an audience at all!) is something I truly never expected, so for that, I do thank all of you!
I do apologise as (at least for the time being) I do not plan on supporting Dungeon Exiles with new content, classes, QoL updates, new game modes, or anything like that and I also apologise for not being able to fix all the current issues in the game but Dungeon Exiles just isn't something I enjoy working on any more
However, I just want to give one final thank you to all the patient and diligent players who helped me fix many of the issues and bugs with the game and provided me with so much feedback, and of course, thank you to everyone who gave my little indie game a try!
With all that said, here are the patch notes:
[b]Balance Changes[/b]
[b]Mage[/b]
[b]Abilities[/b]
Brilliance (Base):
Mana Regenerated Per Second: 0.2 -> 0.4
Fireball, Frostbolt, Lightning Bolt:
Damage has been increased by roughly 5% at all levels
Time Warp of the Paradox:
Duration (Seconds): 12 -> 6
Maximum Cooldown Recovery Rate: 0% -> 3%
[b]Passive Skills[/b]
Arcane Warrior:
Increased Attack Damage: 14% -> 16%
Battlemage:
Increased Attack Damage: 12% -> 14%
Elemental Strikes:
Percentage of Physical Damage as Extra Lightning Damage: 30% -> 35%
Rising Tempest:
Increased Attack Damage per Stack: 2.5% -> 2.8%
[b]Items[/b]
New Treasure Item:
Temporal Hourglass
Quality: Legendary
+5% to Maximum Cooldown Recovery Rate
10% increased Cooldown Recovery Rate
Gain 1% increased Attack Speed per 3% Cooldown Recovery Rate
Cloak of Endless Night:
Required Evasion for 1 Energy Shield:
4 -> 2
[b]Achievements[/b]
Outskilled:
Now only requires 30 attacks to be parried to unlock (Down from 40)
[b]Bug Fixes[/b]
Fixed some tooltip issues where Damage over Time effects weren’t displaying their effects properly
Fixed an issue where the Shadow Dancer’s Boots weren’t unlocking correctly in the Collection Log (if you already had this item in your Collection Log you may have to reacquire it). Also if you had this item in a current run this change will cause it to incorrectly display as the Heart of the Titan. This is a visual issue only and will not affect new versions of the Shadow Dancer’s Boots
Fixed a bug that caused players to gain Reroll Dice when losing a fight
[b]Quality of Life/Miscellaneous Improvements/Fixes[/b]
You can now start a fight by pressing “Space”
Sanctity now fully restores Energy Shield when activated
On Dodge effects now state “On Dodge or Evade”
Hovering over the Mana icon on the Character Sheet now states that you regenerate 2.5% of Maximum Mana per second as a base
The Dark Iron Greatshield and Vanguard bonuses now specify Attack Block Chance instead of just “Block Chance”
Hovering over an enemy’s name or level will display the current modifier bonus of each floor
In the Collection Log, Auras now state their required class (if applicable)
[b]Closing Words[/b]
To ensure you are playing on the correct version, ensure the main menu reads “1.0.5”. You may have to update, verify your game files or re-install your game
Cheers,
Gronkins