[b]v.2.0.3.31764[/b] [h2]Balancing[/h2] [h3]House Atreides[/h3] - Development “Political Entente” gives 5 -> 4 guards on betrayal - Warden’s Gear “Cover Tactics” gives +20% -> +30% speed [h3]House Harkonnen[/h3] - Councillor Cron Vatia gives +2 manpower per empty building slot on oppression, on top of his other effects - Councillor Umman Kudu produce +3 Manpower on top of his other effects [h3]The Smugglers[/h3] - Councillor Lashon Hara now gain information in faction when trading intel or influence and gain both intel and influence from information level [h3]The Fremen[/h3] - Councillor Mother Ramallo gives 0.5 authority prod per active harvesting teams, on top of her other bonuses [h3]House Corrino[/h3] - Rework “Solid Materials” development: - +15 plascrete production - Village buildings have +1000 health - Rework “Megalopolis” development: - +3 Water in village neighboring main base - Building cost 10% less plascrete and solari to build in MB and neighboring villages - Rework “Imperial Administration” development: - Effects of villages quirks are applied one more time in village neighboring MB - Unlock the “investment office” village building - Rework “Administrative Consolidation” development: - Village with 4 or more buildings of the same type reduce solari upkeep by 15% - Unlock the “emperor monument” MB building - “Integrated cost” development: -50% -> -30% solari upkeep of major building around main base - “Maintenance Center” village building is no longer available. [h3]House Ecaz[/h3] - “Museum of unbound art” gives +5 -> +3 max influence, manpower and authority - “Garden Resort” +0.5 -> +0.2 influence prod per masterpiece in neighboring regions - “Artistic Aspirations” development gives 100 -> 80 solari on building a masterpiece - “Political Art” development gives 15 -> 8 influence on building a masterpiece [h3]House Vernius[/h3] - Councillor Cammar Pilru gives 30 Landsraad whenever an opponent declare Conflict or break a Truce, on top of his other effects - Councillor Tessia Vernius turn 50% of knowledge into intel and solari when no development is in progress - Patent dev cost 800 -> 600 Solari - Harmless gadget treaty cost 200 -> 100 Solari - Analytical machine cost reduced by 100 Solari each [h3]Other[/h3] - Balancing of hostile sietch raid (unit stats and numbers of units) in conquest - Sietch demo raider has 7 -> 6 power - Spying operation “Scavenger Team” now gives 25% of dead units max health as solari instead of scaling off power. [h2]Bug Fixes[/h2] - Fixed “Political Model” Atreides Conquest Bonus - Fixed “Automatic Weapons” Ranger gear - Fixed no war grace period with Lady Jessica - Fixed “Omnipresent Fanaticism” Harkonnen Conquest Bonus - Fixed “Painful Lesson” Conquest Bonus interaction with “Red Fluid” gear - Fixed “Activist Heardquarters” Smuggler Main Base Extension - Fixed “Stalwart Alliance” Fremen development: Only one raid per Sietch at the same time, that can only help to Liberate - Fixed “Political Arts” Ecaz development blocking charters after House Ecaz death - Fixed “Sobering Medication” Squire gear not displaying its bonuses correctly in multiplayer - Fixed C’Tair skill - Obfuscating the “Counter Measures” development properly unassign the third agents in counterintelligence - Fixed being able to queue multiple devs without checking their requirements with Vernius 5k hegemony - Fixed water regulation resolution being scaled by villages - Units are not dragged into combat by aoe anymore - Fix Crew Training Program was apply 2 times (on faction & on harvester) - Fix conflicted input after rebind + add feedback when there is a conflict - Fixing assassination tooltip showing wrong message when only free infiltration cells where remaining - Fixing landsraad confirm button getting disabled after each resAction - Fixing rally point and hero alerts in dedicated servers - Fixing stealth units remaining stealth if they are the only one sieging - Fixing AI when trying to defend itself