[b]v2.1.3.32281[/b] [h3]Balancing[/h3] [list][*] Gain from being in truce with someone 5 → 4 standing [*] Building cost reduction only affects Plascrete and Solari costs [*] Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0 [*] Mobile turret now shoots at very long range while deployed [*] Mobile Turret 25 → 30 power while deployed [*] Spires deal +50% → +40% damage to units outside of their territory [*] Spire 5 → 3 armor [*] Spire 8 → 9 solari upkeep [*] Hawk 270 → 250 hp [*] Harpy 5 → 4 armor [*] Hammer 360 → 340 hp [*] Siren 200 → 230 hp 5 → 4 armor [*] Spirit 270 → 230 hp 5 → 4 armor [*] Pillaging [list][*] Pillaging a sietch now takes 0.5 → 6 days [*] Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game. [*] Pillaging gains are no longer multiplied by the amount of buildings in the village. [*] Pillaging no longer gives plascrete depending on the amount of buildings in the village. [*] Pillaging no longer gives plascrete or spice depending on the village production. [*] Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value. [*] The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty. [*] Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.[/list][/list] [h3]Bug Fixes[/h3] [list][*] Players can now chat with spectators once the game is over [*] Players that have conceded now get a result screen and can keep watching as spectator [*] Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game [*] Players that have disconnected can now join the game again from the multiplayer screen in the main menu [*] Fixed AI difficulty not being available in multiplayer games [*] Fixed the spectator "spice" tooltips showing the wrong player's values [*] Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks [*] Various minor bug fixes[/list]