Patch Notes for 13/08/2024
Author: Dynamo,
published 3 months ago,
[b]v2.1.3.32281[/b]
[h3]Balancing[/h3]
[list][*] Gain from being in truce with someone 5 → 4 standing
[*] Building cost reduction only affects Plascrete and Solari costs
[*] Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0
[*] Mobile turret now shoots at very long range while deployed
[*] Mobile Turret 25 → 30 power while deployed
[*] Spires deal +50% → +40% damage to units outside of their territory
[*] Spire 5 → 3 armor
[*] Spire 8 → 9 solari upkeep
[*] Hawk 270 → 250 hp
[*] Harpy 5 → 4 armor
[*] Hammer 360 → 340 hp
[*] Siren 200 → 230 hp 5 → 4 armor
[*] Spirit 270 → 230 hp 5 → 4 armor
[*] Pillaging
[list][*] Pillaging a sietch now takes 0.5 → 6 days
[*] Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.
[*] Pillaging gains are no longer multiplied by the amount of buildings in the village.
[*] Pillaging no longer gives plascrete depending on the amount of buildings in the village.
[*] Pillaging no longer gives plascrete or spice depending on the village production.
[*] Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.
[*] The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.
[*] Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.[/list][/list]
[h3]Bug Fixes[/h3]
[list][*] Players can now chat with spectators once the game is over
[*] Players that have conceded now get a result screen and can keep watching as spectator
[*] Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game
[*] Players that have disconnected can now join the game again from the multiplayer screen in the main menu
[*] Fixed AI difficulty not being available in multiplayer games
[*] Fixed the spectator "spice" tooltips showing the wrong player's values
[*] Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks
[*] Various minor bug fixes[/list]