Patch notes for 02/04/2024
Author: Dynamo [Shiro CM],
published 7 months ago,
[b]v.2.0.4.31850[/b]
[h2]Balancing[/h2]
[list][*] Harkonnen Councillor Umman Kudu gives +3 -> +2 manpower prod
[*] Corrino development "Administrative Consolidation" gives -15% -> -20% upkeep on villages with 4 buildings of the same type
[*] Landsraad charter support: the efficiency of supporting a charter on the agenda depends on the time left before the next council. It gives 20 Priority for 10 Influence at the start of a period and only 2 Priority for 10 Influence at the end.
[*] Resolution "Controlled Markets" can no longer appear during the first 2 councils[/list]
[h2]Bug fixes[/h2]
[list][*] Fixed airfields not being updated when using Vernius / Bronso
[*] Fixed Fremen hero first recruitment costing Solari
[*] Fixed refunded cost being divided each time we open the refund dialog
[*] Fixed not being able to choose a hero when no recruitment slot is available
[*] Fixed Fremen harvester recruitment being blocked if no recruitment slot is available
[*] Fixed not being able to cancel recruitment when refunding in a particular order
[*] Fixed Vernius not giving unlocked developments to teammates in 2v2
[*] Fixed agents gained via Sietch alliance not being removed if they were assigned to a Sietch
[*] Fixed Jamis receiving no authority when liberation is canceled from abandon of the village
[*] Fixed Executioner not receiving Bloodthirst stacks when there is an enemy drone nearby on the fight. (also apply to Adrenaline Addiction)
[*] Fixed Executionner not getting stacks from suicidal drones nor from executed units (also apply to Adrenaline Addiction)
[*] Fixed Fighting Engineer receiving XP multiple times for each drone in the range and in combat (and for itself too)
[*] Fixed Fighting Engineer not receiving XP bonus in some situations
[*] Fixed Paul first Sietch bonus being lost when the first Sietch is hostile
[*] Fixed sending a message with enter unfocusing the chat box in the lobby
[*] Fixed Neural Grid sometimes disconnecting neural nodes
[*] Fixed Corrino Frigate having 500 more hp while deployed
[*] Fixed some units briefly losing stealth when changing regions[/list]