[b]v.2.0.4.31850[/b] [h2]Balancing[/h2] [list][*] Harkonnen Councillor Umman Kudu gives +3 -> +2 manpower prod [*] Corrino development "Administrative Consolidation" gives -15% -> -20% upkeep on villages with 4 buildings of the same type [*] Landsraad charter support: the efficiency of supporting a charter on the agenda depends on the time left before the next council. It gives 20 Priority for 10 Influence at the start of a period and only 2 Priority for 10 Influence at the end. [*] Resolution "Controlled Markets" can no longer appear during the first 2 councils[/list] [h2]Bug fixes[/h2] [list][*] Fixed airfields not being updated when using Vernius / Bronso [*] Fixed Fremen hero first recruitment costing Solari [*] Fixed refunded cost being divided each time we open the refund dialog [*] Fixed not being able to choose a hero when no recruitment slot is available [*] Fixed Fremen harvester recruitment being blocked if no recruitment slot is available [*] Fixed not being able to cancel recruitment when refunding in a particular order [*] Fixed Vernius not giving unlocked developments to teammates in 2v2 [*] Fixed agents gained via Sietch alliance not being removed if they were assigned to a Sietch [*] Fixed Jamis receiving no authority when liberation is canceled from abandon of the village [*] Fixed Executioner not receiving Bloodthirst stacks when there is an enemy drone nearby on the fight. (also apply to Adrenaline Addiction) [*] Fixed Executionner not getting stacks from suicidal drones nor from executed units (also apply to Adrenaline Addiction) [*] Fixed Fighting Engineer receiving XP multiple times for each drone in the range and in combat (and for itself too) [*] Fixed Fighting Engineer not receiving XP bonus in some situations [*] Fixed Paul first Sietch bonus being lost when the first Sietch is hostile [*] Fixed sending a message with enter unfocusing the chat box in the lobby [*] Fixed Neural Grid sometimes disconnecting neural nodes [*] Fixed Corrino Frigate having 500 more hp while deployed [*] Fixed some units briefly losing stealth when changing regions[/list]