[h3]v1.0.3.28195[/h3] [b]Ecaz [/b] [list] [*] Can no longer build improvement office [*] Knights can be executed (not Champions and Heroes) [*] Knights consume 5 → 6 Command points [*] Drone has 15 → 20 Solari upkeep and use 3 → 4 fuel cell and 3 → 4 Command point [*] Development “Political Art” 30 → 15 influence per masterpiece built [*] 10k Hegemony 50 → 30 free votes on every resolutions [*] Whitmore + development “National Mythos” bonus of power around champions from the tech do not stack anymore [/list] [b]Atreides[/b] [list] [*] Development “Atreides Foremen” Fully crewed harvester get +10% → +15% spice production every tax paid (up to 5 → 3 times) [/list] [b]Fremen[/b] [list] [*] Harvesting team cost 40 → 30 manpower [*] Harvesting crew cost 40 → 30 manpower [*] Fixed discrepancy in upkeep of harvesting team on deployment [/list] [b]Corrino[/b] [list] [*] Development “Imperial Protocols”: +3 → +2 armor to units that have numerical superiority in a region. [*] Operation “Consolidation”: +3 → +2 armor. Do not increase over time anymore. [/list] [b]Buildings[/b] [list] [*] Mason guild 15 → 10 Solari in fully built villages [*] Military factory 15% → 10% power & health to units, +100% → +50% upkeep to units [/list] [b]Other[/b] [list] [*] Development “Advanced Engineering” +3% → +2% production per building in the village [*] 30% CHOAM Share bonus +20% → +15% power [/list] [b]Bug Fix[/b] [list] [*] Fixed missing translations for Tutorial 5 [*] Fixed broken saves from 1.0.1 [*] Fixed Ecaz’s Live Performance applying to units passing by in a shuttle [*] Fixed missing House Ecaz multiplayer ping [/list]