Patch Notes - 22/09/2023
Author: JayTwoPointOh [Shiro],
published 1 year ago,
[h3]v1.0.3.28195[/h3]
[b]Ecaz [/b]
[list]
[*] Can no longer build improvement office
[*] Knights can be executed (not Champions and Heroes)
[*] Knights consume 5 → 6 Command points
[*] Drone has 15 → 20 Solari upkeep and use 3 → 4 fuel cell and 3 → 4 Command point
[*] Development “Political Art” 30 → 15 influence per masterpiece built
[*] 10k Hegemony 50 → 30 free votes on every resolutions
[*] Whitmore + development “National Mythos” bonus of power around champions from the tech do not stack anymore
[/list]
[b]Atreides[/b]
[list]
[*] Development “Atreides Foremen” Fully crewed harvester get +10% → +15% spice production every tax paid (up to 5 → 3 times)
[/list]
[b]Fremen[/b]
[list]
[*] Harvesting team cost 40 → 30 manpower
[*] Harvesting crew cost 40 → 30 manpower
[*] Fixed discrepancy in upkeep of harvesting team on deployment
[/list]
[b]Corrino[/b]
[list]
[*] Development “Imperial Protocols”: +3 → +2 armor to units that have numerical superiority in a region.
[*] Operation “Consolidation”: +3 → +2 armor. Do not increase over time anymore.
[/list]
[b]Buildings[/b]
[list]
[*] Mason guild 15 → 10 Solari in fully built villages
[*] Military factory 15% → 10% power & health to units, +100% → +50% upkeep to units
[/list]
[b]Other[/b]
[list]
[*] Development “Advanced Engineering” +3% → +2% production per building in the village
[*] 30% CHOAM Share bonus +20% → +15% power
[/list]
[b]Bug Fix[/b]
[list]
[*] Fixed missing translations for Tutorial 5
[*] Fixed broken saves from 1.0.1
[*] Fixed Ecaz’s Live Performance applying to units passing by in a shuttle
[*] Fixed missing House Ecaz multiplayer ping
[/list]