Dune: Spice Wars | December Development Update
Author: JayTwoPointOh [Shiro],
published 1 year ago,
https://clan.cloudflare.steamstatic.com/images//41624136/1f19533317f20feb5ddf68eddf6a404f3f5e78d7.jpg Hello everyone! We’re hard at work here at the Shiro Games HQ as we begin to approach to our full release out of Early Access next year, and as such, it seem like now is a good time to give you all an insight into what we’re doing, what we have planned and what you can expect from the game in the near future! So let’s get into it… What are we working on at the moment? https://clan.cloudflare.steamstatic.com/images//41624136/3544afa465cc35603696135fd5be992e2384f43e.png With so much awesome feedback from our players and a ton of ways to improve and expand upon what we currently have to offer in Dune: Spice Wars, our devs are in overdrive working on new systems, content and additions that will come to the game over the next few months. Some of our more immediate focuses right now include: Updating and improving the counsellors Introducing new military gear Map generation improvements End game stats Tutorial missions New skills/abilities for military units Development improvements New discoveries Victory condition rework/overhaul All of this, as well as a ton of other fixes and improvements are in the works as we speak and we’ll share more info when we’re a little closer to their release. Obviously, some of this may turn out to be a little more complicated or time consuming than planned, so don’t be surprised if we don’t see all of it immediately. https://clan.cloudflare.steamstatic.com/images//41624136/cfab9bfad308397e1f6bf2cd012a3067dadc9317.png What’s coming next? https://clan.cloudflare.steamstatic.com/images//41624136/aa49a253bb9f0899be579616a3727040cd2d08f1.gif Early next year we’ll be releasing a Community Update containing a lot of what we detailed above, alongside some other fixes, minor improvements and community requests. After that, and following an outpour of requests from our players for a campaign/story mode since launch, we have decided to change up our roadmap slightly and shift our focus to developing Conquest Mode as our next major update. https://clan.cloudflare.steamstatic.com/images//41624136/9cee666d3283604bd35db7978d5ca52780f840a3.jpg In order to ensure that we get this mode right and meet the expectations of our players, we will be pushing back the release of the Heroes of Dune update so that we can turn our attention fully to the development of conquest. After Conquest launches, we’ll continue our work on the Heroes of Dune update which will be released at a later date. https://clan.cloudflare.steamstatic.com/images//41624136/7126ae09fa57d22f18ca3346581fce7ff43a027f.gif What other stuff are we considering or have in the pipeline for the game? We have a lot of ideas and things in the early stages of production that we would like to bring to Spice Wars over the course of development, some of which we’ll see come to the game before the full release and some we’ll see added further down the line. Spectator modes, UI Scaling, expanded accessibility options, co-op, modding options, map options and relics are just some of the ideas being thrown around seriously or being worked on at the moment. We’ll have more news on all of these additions later, so keep an eye out for updates… Don’t hesitate to drop any questions or suggestions you might have in the discussions where we’ll be sure to reply to or review everything we can. And as always, thank you all for your support so far, you guys have been and continue to be a vital part of our work and we can’t wait to see how far we can take Dune: Spice Wars with you all. Happy Holidays everyone! Shiro Games