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Among countless soulslikes and nondescript action-RPGs, Dragon's Dogma 2 stands as a game from another time. It's de rigueur to point to the latest open-world game and draw parallels to Elden Ring or Breath of the Wild, but Capcom's sequel is closer to how Neverwinter Nights exists in my childhood memories, calcified in rose-tinted nostalgia. For many, that niche was likely filled by Baldur's Gate 3 last year, but there's something to be said for Dragon's Dogma's drab medieval fantasy that echoes a bygone era. Dragon's Dogma 2 is closer to a reimagining than it is a sequel, the full realization of all that game director Hideaki Itsuno was trying to achieve with Dragon's Dogma back in 2012. It's a sentiment that's echoed by its main menu, curiously bereft of a number. Instead, Capcom delivers a world that's both different and yet very much the same.

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