Development Future Roadmap (Episode 1)
Author: 小愿望吴邪,
published 4 months ago,
Dear Travelers,
Thank you all for supporting us along the journey in Dragonheir: Silent Gods. We are delighted to witness your adventures and have received numerous recognitions and suggestions.
One of the issues you are most concerned about has always been the future game content. This has been our primary focus. In the subsequent game versions, we will bring you new progression modes, gameplay content, and improvements to reduce the grind. We hope to share our update plans with you and hope you can take some time to read this article:
New Progression Modes
1. [Easier EXP Gains]
To reduce the time spent on less interesting grinding gameplay, we plan to introduce the Level Resonance feature, which will directly boost your entire team's level. Once this feature is activated, the Breakthrough system will also be adjusted accordingly, significantly speeding up your leveling experience and hero progression. After the first month of a new season, you will no longer need to grind EXP Dungeons.
2. [Richer Progression Experience]
We hope players can enjoy a more intuitive, positive gaming experience during the mid-to-late season progression:
We will introduce a Hero Talent system, providing heroes with multi-branch talent trees. By choosing different talent paths for your heroes, they can specialize in certain areas, bringing you more diverse battle strategies and deeper progression experiences. The corresponding Elemental Talent Dungeon will also be launched along with this system.
To make the roles of various heroes more distinct, we are also working on an Equipment Attribute Enhancement feature. This will offer you more freedom when you are configuring lineups.
Additionally, we plan to introduce an Attribute Transfer feature, allowing equipment attributes to be directly transferred to another piece of new equipment, aiming to reduce repetitive grinding content.
3. Progression Recycling
We noticed that many players experienced a progression gap due to resource resets during season transitions. To improve the cross-season progression experience, we will retain certain results that are hard to achieve in the current season through the Progression Recycling system.
New Gameplay Content
1. [Roguelike Gameplay]
To meet your need for deeper strategic gameplay, we plan to introduce tiered roguelike content. In this mode, you will gradually build your team through random events and enjoy the fun of overcoming stages with different team lineups.
2. [New Arena: The Emerald Court]
The Emerald Court emphasizes strategic fun with fair competition. In this mode, all players will choose from heroes, equipment, and artifacts with the same attributes. You will build your very own PvP team and enjoy deeper strategic experiences by adjusting skill release timings before battles.
A More Friendly Grinding Experience
1. [Auto Tower Climbing]
The Fey Meander and the Pillar of Trial are two major challenges in each season that require you to invest a lot of time to conquer. We plan to introduce an Auto Tower Climb feature to alleviate the fatigue from such a grinding experience.
2. [Other Optimizations]
Besides the above, we will also introduce features like Equip All for quick hero equipment setup, Auto Pathing, Camp Dispatch, Temporary Mounts, and other optimization features to reduce the grind. We will also optimize multiplayer real-time non-auto battle gameplay and adjust various stages and boss mechanics to bring you a more relaxed and fun gaming experience.
Spoiler
Apart from the Lamar Volcano sandbox, which is to be introduced during the Otherworld Exploration phase of Season 4, future storylines and sandboxes are also in the works. The currently available sandboxes, storylines, and NPC interactions will also be optimized to provide a more immersive experience.
Thank you for reading, Traveler. Stay tuned for more exciting content.
[img]https://clan.cloudflare.steamstatic.com/images//43178138/34b7f6f14d99a807638d63e8f40c1e33191c1406.jpg[/img]