7.36c Gameplay Patch
Author: Dota Workshop,
published 4 months ago,
Patch 7.36c is out now. You can check out the patchnotes [url=https://www.dota2.com/patches/7.36c]here[/url].
Additionally, a few bugs were fixed over the last several days:
[list]
[*] Fixed taunts being unequipped when changing facets
[*] Fixed a crash related to Block of Cheese
[*] Fixed a crash when creating items with self-restoring charges in custom games
[*] Fixed Abaddon and Nyx Assassin not avoiding damage properly
[*] Fixed Bloodseeker's Sanguivore healing for less than intended
[*] Fixed Bristleback's Bristleback with Snot Rocket firing Quills when receiving large single instances of damage
[*] Fixed Clinkz's Aghanim's Scepter not increasing Skeleton Archer health
[*] Fixed Clinkz's Burning Barrage first attack not benefitting from Tar Bomb
[*] Fixed Crystal Maiden's Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite's backswing animation
[*] Fixed Dark Seer's Level 10 Talent Wall of Replica Illusion Damage not working correctly
[*] Fixed Drow Ranger's Precision Aura occasionally causing client crashes
[*] Fixed Earthshaker's Level 15 Talent Fissure Range not increasing Fissure range
[*] Fixed Io's Overcharge granting slow resistance without Aghanim's Shard
[*] Fixed Marci's Special Delivery working on illusions of Marci
[*] Fixed Marci's Level 10 Talent Rebound Cast/Jump Range not increasing cast range
[*] Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead
[*] Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat
[*] Fixed Monkey King's Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP
[*] Fixed Morphling's Ebb showing incorrect item cooldowns
[*] Fixed Morphling's Flow reducing cooldowns by too little
[*] Fixed Morphling's Morph permanently stealing Axe's One Man Army
[*] Fixed Phantom Assassin's Blur range radius indicator using old values
[*] Fixed Phantom Assassin's Blur with Aghanim's Scepter changing the vanish buffer duration
[*] Fixed Phoenix's Dying Light dealing less damage than intended
[*] Fixed Phoenix's Fire Spirits attack speed slow not using updated values
[*] Fixed Primal Beast's Trample occasionally causing client crashes
[*] Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen
[*] Fixed Rubick sometimes being able to steal Timbersaw's old Second Chakram ability
[*] Fixed Shadow Shaman's Aghanim's Shard Serpent Wards sometimes expiring prematurely
[*] Fixed Shadow Shaman's Hex not being disabled by Disable Help
[*] Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova
[*] Fixed Snapfire + Ricochet II + Lil' Shredder dealing less damage than expected
[*] Fixed Snapfire + Ricochet II + Revenant's Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks
[*] Fixed Snapfire's Ricochet II attacks being able to miss
[*] Fixed Spectre's Aghanim's Shard Active component sometimes not updating to the correct values
[*] Fixed Templar Assassin's Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended
[*] Fixed Terrorblade's Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change)
[*] Fixed Treant Protector's Sapling occasionally causing friendly units to get stuck on the Sapling Tree
[*] Fixed Underlord's Abyssal Horde minions not attacking if the "Summoned Unit Auto Attack" setting was turned off
[*] Fixed Venomancer's Plague Wards attacking while their carrier is invisible to the target
[*] Fixed Venomancer's attached Plague Wards not triggering aggro
[*] Fixed Visage's Familiars having various issues
[*] Fixed Witch Doctor's Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed
[*] Fixed Facet Selection in Ability Draft occasionally picking an unintended facet
[/list]