Patch 7.36c is out now. You can check out the patchnotes [url=https://www.dota2.com/patches/7.36c]here[/url]. Additionally, a few bugs were fixed over the last several days: [list] [*] Fixed taunts being unequipped when changing facets [*] Fixed a crash related to Block of Cheese [*] Fixed a crash when creating items with self-restoring charges in custom games [*] Fixed Abaddon and Nyx Assassin not avoiding damage properly [*] Fixed Bloodseeker's Sanguivore healing for less than intended [*] Fixed Bristleback's Bristleback with Snot Rocket firing Quills when receiving large single instances of damage [*] Fixed Clinkz's Aghanim's Scepter not increasing Skeleton Archer health [*] Fixed Clinkz's Burning Barrage first attack not benefitting from Tar Bomb [*] Fixed Crystal Maiden's Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite's backswing animation [*] Fixed Dark Seer's Level 10 Talent Wall of Replica Illusion Damage not working correctly [*] Fixed Drow Ranger's Precision Aura occasionally causing client crashes [*] Fixed Earthshaker's Level 15 Talent Fissure Range not increasing Fissure range [*] Fixed Io's Overcharge granting slow resistance without Aghanim's Shard [*] Fixed Marci's Special Delivery working on illusions of Marci [*] Fixed Marci's Level 10 Talent Rebound Cast/Jump Range not increasing cast range [*] Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead [*] Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat [*] Fixed Monkey King's Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP [*] Fixed Morphling's Ebb showing incorrect item cooldowns [*] Fixed Morphling's Flow reducing cooldowns by too little [*] Fixed Morphling's Morph permanently stealing Axe's One Man Army [*] Fixed Phantom Assassin's Blur range radius indicator using old values [*] Fixed Phantom Assassin's Blur with Aghanim's Scepter changing the vanish buffer duration [*] Fixed Phoenix's Dying Light dealing less damage than intended [*] Fixed Phoenix's Fire Spirits attack speed slow not using updated values [*] Fixed Primal Beast's Trample occasionally causing client crashes [*] Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen [*] Fixed Rubick sometimes being able to steal Timbersaw's old Second Chakram ability [*] Fixed Shadow Shaman's Aghanim's Shard Serpent Wards sometimes expiring prematurely [*] Fixed Shadow Shaman's Hex not being disabled by Disable Help [*] Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova [*] Fixed Snapfire + Ricochet II + Lil' Shredder dealing less damage than expected [*] Fixed Snapfire + Ricochet II + Revenant's Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks [*] Fixed Snapfire's Ricochet II attacks being able to miss [*] Fixed Spectre's Aghanim's Shard Active component sometimes not updating to the correct values [*] Fixed Templar Assassin's Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended [*] Fixed Terrorblade's Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change) [*] Fixed Treant Protector's Sapling occasionally causing friendly units to get stuck on the Sapling Tree [*] Fixed Underlord's Abyssal Horde minions not attacking if the "Summoned Unit Auto Attack" setting was turned off [*] Fixed Venomancer's Plague Wards attacking while their carrier is invisible to the target [*] Fixed Venomancer's attached Plague Wards not triggering aggro [*] Fixed Visage's Familiars having various issues [*] Fixed Witch Doctor's Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed [*] Fixed Facet Selection in Ability Draft occasionally picking an unintended facet [/list]