Patch 7.35b is out now. You can check the notes [url=https://www.dota2.com/patches/7.35b]here[/url]. Over the last few days we've also addressed several gameplay issues: [list] [*] Fixed tabbing through selections being in creation order, rather than reverse creation order [*] Fixed the combat log not displaying instances of damage that occurred on the same frame from the same source to the same target [*] Fixed Block of Cheese not entering cooldown when receiving damage [*] Fixed Parasma going on cooldown when denying [*] Fixed Granite Golem's Granite Aura not correctly adjusting health when removed [*] Fixed Batrider's Sticky Napalm applying damage from Mage Slayer [*] Fixed Centaur Warrunner keeping the Work Horse ability after selling Aghanim's Scepter [*] Fixed Centaur Warrunner's Hitch A Ride ability being in the wrong slot if applying Aghanim's Blessing [*] Fixed Medusa having any damage shield making Dagger items unmuteable [*] Fixed Meepo's Earthbind talent not giving the intended 2.5s cooldown reduction [*] Fixed Meepo levelling Divided We Stand on a clone not giving Meepo the correct stats [*] Fixed Muerta's Dead Shot interrupting some movement abilities on units that are debuff immune [*] Fixed enemies being able to see Slardar's Bash of the Deep modifier stack count changing when he's hidden in the Fog of War [*] Fixed Storm Spirit's Attack Range when Overloaded talent not working correctly with Aghanim's Shard [*] Fixed Vengeful Spirit's Nether Swap barrier not being refreshable [*] Fixed Viper's break particles being shown incorrectly [*] Fixed Wraith King's Skeletons following invisible units [*] Fixed inconsistencies in Spell Amplification/Damage tooltips [/list]