7.35b Gameplay Patch
Author: Dota Workshop,
published 11 months ago,
Patch 7.35b is out now. You can check the notes [url=https://www.dota2.com/patches/7.35b]here[/url].
Over the last few days we've also addressed several gameplay issues:
[list]
[*] Fixed tabbing through selections being in creation order, rather than reverse creation order
[*] Fixed the combat log not displaying instances of damage that occurred on the same frame from the same source to the same target
[*] Fixed Block of Cheese not entering cooldown when receiving damage
[*] Fixed Parasma going on cooldown when denying
[*] Fixed Granite Golem's Granite Aura not correctly adjusting health when removed
[*] Fixed Batrider's Sticky Napalm applying damage from Mage Slayer
[*] Fixed Centaur Warrunner keeping the Work Horse ability after selling Aghanim's Scepter
[*] Fixed Centaur Warrunner's Hitch A Ride ability being in the wrong slot if applying Aghanim's Blessing
[*] Fixed Medusa having any damage shield making Dagger items unmuteable
[*] Fixed Meepo's Earthbind talent not giving the intended 2.5s cooldown reduction
[*] Fixed Meepo levelling Divided We Stand on a clone not giving Meepo the correct stats
[*] Fixed Muerta's Dead Shot interrupting some movement abilities on units that are debuff immune
[*] Fixed enemies being able to see Slardar's Bash of the Deep modifier stack count changing when he's hidden in the Fog of War
[*] Fixed Storm Spirit's Attack Range when Overloaded talent not working correctly with Aghanim's Shard
[*] Fixed Vengeful Spirit's Nether Swap barrier not being refreshable
[*] Fixed Viper's break particles being shown incorrectly
[*] Fixed Wraith King's Skeletons following invisible units
[*] Fixed inconsistencies in Spell Amplification/Damage tooltips
[/list]