Patch 7.34d is out now. You can check the notes [url=https://www.dota2.com/patches/7.34d]here[/url]. Over the last few days we've addressed several gameplay issues: [list] [*] Fixed an area above the Radiant fountain that heroes could get stuck in [*] Fixed Player Perspective not sometimes working correctly when spectating [*] Fixed several issues with Illusions and hotkeys and control groups [*] Fixed Quick Attack not working correctly when clicking on the top bar of the HUD [*] Fixed clicking the Lotus Pool multiple times in quick succession interrupting the channeling of the lotus pool [*] Fixed inconsistent channel bar updates when interacting with the Lotus Pool [*] Fixed Scan button not showing remaining charges if it is not full [*] Fixed the cooldown of duplicate items in inventory like Faerie Fire sometimes getting stuck. [*] Fixed Twin Gates particle effects sometimes revealing usage to the enemy by playing a particle on the last known hero position [*] Fixed Blade Mail not working correctly on Nyx Assassin [*] Fixed Lotus Orb reflect interaction with Channeled spells if it was applied by an ally [*] Fixed Specialist Array applying bonus Crackshot damage when there is only one target [*] Fixed Giant's Ring effects being visible to enemies when the wearer is invisible. Added a debuff icon when receiving damage from an enemy Giant's Ring [*] Fixed using Eul's Scepter on a Debuff Immune unit leading them to get stuck [*] Fixed Arc Warden Tempest Double not preserving both charges of Hand of Midas when re-summoned [*] Fixed Arc Warden Tempest Double receiving experience from creeps denied by enemies [*] Fixed Bounty Hunter Friendly Shadow Shard upgrade costing too much mana [*] Fixed Dawnbreaker Starbreaker not putting Harpoon on cooldown whereas it did for Echo Sabre [*] Fixed Dawnbreaker Solar Guardian sometimes getting cancelled if the target ally goes out of world [*] Fixed Death Prophet fear interrupting channeling spells through Debuff Immunity [*] Fixed Ember Spirit only able to cast Sleight of Fist to the right side while traveling in Fire Remnant [*] Fixed Enchantress Little Friends not being blocked by Linkens Sphere [*] Fixed Invoker's EMP shard effect ignoring collisions and allowing to get units stuck to each other [*] Fixed Kunkka Torrent overriding the target's animations, even if they are debuff immune [*] Fixed Lich Chain Frost On Death talent display on HUD - the buff icon will now only display when you have the talent, and now has a tooltip [*] Fixed Lone Druid Spirit Bear Owner not being able to disassemble items on the Bear [*] Fixed the interaction of Luna's Aghanim's Shard with Silver Edge and Shadow Blade. [*] Fixed Mars Spear of Mars skewering Lone Druid's Spirit Bear [*] Fixed a crash caused by Monkey King mischief which occured when revealing a Monkey King Tree Disguise along with other units at same time [*] Fixed Monkey King Level 25 Jingu Mastery required hits talent not applying to summoned soldiers [*] Fixed Monkey King Fur Army Aghanim's Scepter upgrade not working when Fur Army is off cooldown [*] Fixed Muerta Parting Shot's target's physical form being able to act if it receives debuff immunity [*] Fixed Puck Dream Coil being affected by Status Resistance [*] Fixed Puck Dream Coil effect being removed early if an enemy was affected by two separate dream coils [*] Fixed Queen of Pain Sonic Wave damage not being applied fully if cast on a target affected by Pulverize [*] Fixed Queen of Pain Sonic Wave sometimes dealing an extra instance of damage, and incorrectly rounding when duration is affected by Status Resistance [*] Fixed Sand King Sand Storm Blind/Slow effect staying in the location of the initial cast instead of moving [*] Fixed Slark Pounce applying to Lone Druid's Spirit Bear [*] Fixed Templar Assassin sometimes getting stuck in Meld invisibility if the attack target was destroyed [*] Fixed Treant Protector losing Nature's Guise buff when taking damage while walking on Nature's Grasp. Now has same behavior as when walking in trees [*] Fixed Troll Warlord being sometimes being controllable during Battle Trance [*] Fixed Vengeful Spirit receiving Fountain Invulnerability if she swaps places with her Aghanim's Scepter illusion outside of the Fountain [*] Fixed the interaction of Vengeful Spirit's Magic Missile shard with Refreshing and Reflection [*] Fixed Warlock Chaotic Offering Aghanims Scepter upgrade creating golems with non-reduced stats if Warlock moves his scepter into the backpack mid-cast [*] Fixed Shard sometimes causing Weaver Shukuchi invisibility to be dispelled, in particular with the Level 25 +1 Geminate Attack talent [*] Fixed Windrunner sometimes canceling attacks when casting windrun after Focus Fire with Aghanim's Scepter [*] Fixing Wraith King getting bombarded with "Can't Attack" messages if one of his skeletons gets disarmed [*] Fixed Zeus Lightning Hands being affected by dispels [*] Fixed Mirana Level 25 talent listing incorrect value for Starstorm bonus damage [/list]