7.34d Gameplay Patch
Author: Dota Workshop,
published 1 year ago,
Patch 7.34d is out now. You can check the notes [url=https://www.dota2.com/patches/7.34d]here[/url].
Over the last few days we've addressed several gameplay issues:
[list]
[*] Fixed an area above the Radiant fountain that heroes could get stuck in
[*] Fixed Player Perspective not sometimes working correctly when spectating
[*] Fixed several issues with Illusions and hotkeys and control groups
[*] Fixed Quick Attack not working correctly when clicking on the top bar of the HUD
[*] Fixed clicking the Lotus Pool multiple times in quick succession interrupting the channeling of the lotus pool
[*] Fixed inconsistent channel bar updates when interacting with the Lotus Pool
[*] Fixed Scan button not showing remaining charges if it is not full
[*] Fixed the cooldown of duplicate items in inventory like Faerie Fire sometimes getting stuck.
[*] Fixed Twin Gates particle effects sometimes revealing usage to the enemy by playing a particle on the last known hero position
[*] Fixed Blade Mail not working correctly on Nyx Assassin
[*] Fixed Lotus Orb reflect interaction with Channeled spells if it was applied by an ally
[*] Fixed Specialist Array applying bonus Crackshot damage when there is only one target
[*] Fixed Giant's Ring effects being visible to enemies when the wearer is invisible. Added a debuff icon when receiving damage from an enemy Giant's Ring
[*] Fixed using Eul's Scepter on a Debuff Immune unit leading them to get stuck
[*] Fixed Arc Warden Tempest Double not preserving both charges of Hand of Midas when re-summoned
[*] Fixed Arc Warden Tempest Double receiving experience from creeps denied by enemies
[*] Fixed Bounty Hunter Friendly Shadow Shard upgrade costing too much mana
[*] Fixed Dawnbreaker Starbreaker not putting Harpoon on cooldown whereas it did for Echo Sabre
[*] Fixed Dawnbreaker Solar Guardian sometimes getting cancelled if the target ally goes out of world
[*] Fixed Death Prophet fear interrupting channeling spells through Debuff Immunity
[*] Fixed Ember Spirit only able to cast Sleight of Fist to the right side while traveling in Fire Remnant
[*] Fixed Enchantress Little Friends not being blocked by Linkens Sphere
[*] Fixed Invoker's EMP shard effect ignoring collisions and allowing to get units stuck to each other
[*] Fixed Kunkka Torrent overriding the target's animations, even if they are debuff immune
[*] Fixed Lich Chain Frost On Death talent display on HUD - the buff icon will now only display when you have the talent, and now has a tooltip
[*] Fixed Lone Druid Spirit Bear Owner not being able to disassemble items on the Bear
[*] Fixed the interaction of Luna's Aghanim's Shard with Silver Edge and Shadow Blade.
[*] Fixed Mars Spear of Mars skewering Lone Druid's Spirit Bear
[*] Fixed a crash caused by Monkey King mischief which occured when revealing a Monkey King Tree Disguise along with other units at same time
[*] Fixed Monkey King Level 25 Jingu Mastery required hits talent not applying to summoned soldiers
[*] Fixed Monkey King Fur Army Aghanim's Scepter upgrade not working when Fur Army is off cooldown
[*] Fixed Muerta Parting Shot's target's physical form being able to act if it receives debuff immunity
[*] Fixed Puck Dream Coil being affected by Status Resistance
[*] Fixed Puck Dream Coil effect being removed early if an enemy was affected by two separate dream coils
[*] Fixed Queen of Pain Sonic Wave damage not being applied fully if cast on a target affected by Pulverize
[*] Fixed Queen of Pain Sonic Wave sometimes dealing an extra instance of damage, and incorrectly rounding when duration is affected by Status Resistance
[*] Fixed Sand King Sand Storm Blind/Slow effect staying in the location of the initial cast instead of moving
[*] Fixed Slark Pounce applying to Lone Druid's Spirit Bear
[*] Fixed Templar Assassin sometimes getting stuck in Meld invisibility if the attack target was destroyed
[*] Fixed Treant Protector losing Nature's Guise buff when taking damage while walking on Nature's Grasp. Now has same behavior as when walking in trees
[*] Fixed Troll Warlord being sometimes being controllable during Battle Trance
[*] Fixed Vengeful Spirit receiving Fountain Invulnerability if she swaps places with her Aghanim's Scepter illusion outside of the Fountain
[*] Fixed the interaction of Vengeful Spirit's Magic Missile shard with Refreshing and Reflection
[*] Fixed Warlock Chaotic Offering Aghanims Scepter upgrade creating golems with non-reduced stats if Warlock moves his scepter into the backpack mid-cast
[*] Fixed Shard sometimes causing Weaver Shukuchi invisibility to be dispelled, in particular with the Level 25 +1 Geminate Attack talent
[*] Fixed Windrunner sometimes canceling attacks when casting windrun after Focus Fire with Aghanim's Scepter
[*] Fixing Wraith King getting bombarded with "Can't Attack" messages if one of his skeletons gets disarmed
[*] Fixed Zeus Lightning Hands being affected by dispels
[*] Fixed Mirana Level 25 talent listing incorrect value for Starstorm bonus damage
[/list]