Hello everyone! Lately, we've been putting in some serious work to enhance the gaming experience for our players. Taking into account your incredible contributions, for which we're immensely grateful, and the feedback garnered from your gameplay in the demo version, our goal has been to implement these insights across all aspects of the game. Here's a summary of what we've been focusing on: 🎮 [b]Game Design Balancing:[/b] Responding to your fantastic feedback on the demo experience and internal playtests, we've been fine-tuning game design for a more enjoyable player experience. 🌍 [b]Redesigned Early Game: [/b]We've revamped the beginning of the game to enhance the initial steps and make it even more engaging. Players who experienced the demo will discover numerous improvements and differences in the early quests and the world's layout. Check out the Assistant's capsule crash site after the updates! [img]https://clan.cloudflare.steamstatic.com/images//42826212/91156fb2cbc61c1275779c3c24b2c4a7a94f481d.png[/img] 📸 [b]Dynamic Camera Implementation: [/b]Addressing your feedback about the static camera, we've introduced dynamic camera volumes and different vistas to give the experience a more cinematic feel. Behold the crash site of Bahhan's capsule. [img]https://clan.cloudflare.steamstatic.com/images//42826212/0969cbd41f9ba640a11cb1512029d96d07a48878.png[/img] 🎨 [b]Visual Polish: [/b]Working tirelessly on polishing and improving the game's visuals! Brand new fancy lighting, volumetric fog, and particle enhancements make Alter 2 shine brighter than ever. [img]https://clan.cloudflare.steamstatic.com/images//42826212/6b91a509d398f1fd8368ed8edeebe13f4288f912.png[/img] 🤖 [b]AI and World Interaction:[/b] Significant efforts have gone into improving the AI of NPCs and creatures, creating routines to make the in-game world feel more alive. We'll keep you updated on our progress, and we hope you join us on this cozy journey to rebuild the environment! 🌟🎮🌳