Prologue Update
Author: Games Incubator_Team,
published 1 year ago,
[h2][b]Dear Players! 👋[/b][/h2]
[h3]First of all, we'd like to thank you very much for playing[b] Disco Simulator Prologue[/b]! It was a very nice surprise for us that so many people played our game 🤯
Many of your suggestions will be taken into account during further work on the game, and in the meantime we decided to update the Prologue as well! [/h3]
After analising your feedback we decided to make some changes in clients AI to redirect their decisions more to DISCO than toilet. 🔀
Additionally clients now will prioritize critical needs.
To make game easier in the begining we increased starting amount of money 💰 and made minor adjustments in clients starting parameters to minimize
the chance of clients entering the club unhappy.
Also we added more music to the game and we created music types in music player as well as we increased the number of your songs that you can load.
Right now we are working on new maps, new minigames, new incidents as well as new furnitures and decorations.
We are plannig to add more information for you in the game for example how many clients are expected to come to the club based of current reputation ❗
[b]We hope that the changes will allow you to enjoy the game even more than before! We're still open to all your requests, so feel free to share your feedback with us. [/b]
[h3]Changelog 🔍:[/h3]
General
[list]
[*] Added 14 New "Disco style" songs to the game
[*] Added music types: Chill, Disco and Rock in music player
[*] Increase number of songs that can be loaded to 30.
[*] Increased started money by $5000
[*] Fixed the bug in which the building grid stays visible in the night
[*] Fixes for music player that sometimes stopped autoplaying songs
[/list]
Clients
[list]
[*] Reduced the chance of using the toilet over other activities
[*] Increased the chance to dance over other activities
[*] Increased starting parameters to reduce the possibility of unhappy clients entering the club
[*] Eliminated the possibiity of using the toilet and ordering a drink with the parameter greater than 75%
[*] Added prioritising critical needs (when the parameter is lower than 20%)
[*] Reduced preparation time of drinks (reduced time depends on drink quality)
[/list]
[b]
Have a great day,
Disco Simulator Team[/b]