How do you follow-up your work on Disco Elysium, without just making something that's too much like Disco Elysium to be as innovative as Disco Elysium was? It's a hell of a riddle, and also a thing that Summer Eternal, the new studio featuring ex-ZA/UM devs that came with its own manifesto, is grappling with.
Fittingly, Summer Eternal isn't aiming to "outdo or even match" the original Disco Elysium, because it's driven more by artistic vision than profit
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