[b]DISCO ELYSIUM Patch notes for version 5bad0c96 (viewable in the F1 menu, bottom right)[/b][list][*]Multiple wirral dies allowed in inventory (you can obtain the die from box or dicemaker both) [*]Infinite dice exploit fixed. You were able to get a new dice every time after selling it in pawnshop. [*]All visual appearance of FYS should read now read Physique. [*]Fixed issue with restoring position of spirit bomb on load after object was disabled by cutscene. [*]Fixed many bugs related to the behaviour when loading a save. [*]Fixed a bug when a player finds all their “consumables” are gone. As if it wasn’t already a bad day. [*]Implemented a feature to ease the Carpal-Tunnel Syndrome. Now you can hold the mouse button to Run (same as double-click) [*]Fixed a state when creating a new game and all visuals are wrong. [*]Fixed a bug where thoughts that were already researched, appeared as thought notifications again. Basically a deja-vu fix. [*]Fixed a bug where “pile of clothes” weren’t where you left them. At least where you thought you left them. [*]Dialogue system updated from 2.4 to 3.0! You, you smooth talker. [*]Fixed the bug where the drug capsule was still in hand after unequipping them. That’s the last thing you need. [*]Fixed Measurehead states resetting. [*]Fixed cutscene movement stuck bug: Cutscenes are now much more smoothly cut. [*]Fixed bug where store options were not visible. Now they are, so much choice! [*]Fixed a bug where some items weren’t returned to inventory after use. It’s like losing a whole pack when lighting one cigarette. [*]Fixed issue where player could get stuck at 2am in the end game. [*]Fixed an issue with a dream - when loading the game after dreams, it looks like you loaded somebody else's life. [*]Fixed a bug where the dialogue would get stuck. It wasn’t you, it was a bug. [*]Fixed a bug related to switching a game between fullscreen and windowed. [*]Fixed a bug in the very end of the game where if the player had 0 morale and created a new game before they died, they would get stuck in a weird loop. [*]Ultrawide mode - it really is wide. [*]Ultrawide mode touch ups - all over the place. [*]Added more fog. Because - fog! [*]Fixed Money Time hud - now we know where the money goes. And dust comes. [*]Fixed tare bag. More exactly how it holds its “contents”. [*]Added new widescreen loading screens. [*]Fixed issue where opening the Thought cabinet during the dialogue would continue your conversation. [*]UI Fixes. [*]Fixed audioplay ignoring volume options. Can you believe it!? [*]Fixes for issues related to saving and adding error messaging. [*]Fixed the missing talk-to-Kim notification. Kim notified us that it’s not working correctly. And polished some of his dance moves. [*]Puking screen effect fix and Measurehead no longer appears in the middle of the screen when using widescreen. [*]Fixed issue where the dialogue get would get stuck when progressing through the interaction with the Mattress Nest. That’s like fighting with a pillow and losing. [*]Fixed hangover persister - working on real life fix. [*]Fixed missing Kim. [*]Fixed issue with Klaasje dialogue and door punching. [*]Fixed missing substance notification. [/list] Remember to report any bugs you may find! - [url=https://docs.google.com/forms/d/13jM0gNPZTh2BmlWFo3y3m89Qv5GXrYfcXXz4T8-9VlU]Bug Report[/url] - Many thanks!