Disco Elysium Patch Notes 23.01.2020
Author: ZAUM_Dani,
published 4 years ago,
[b]DISCO ELYSIUM Patch notes for version 5bad0c96 (viewable in the F1 menu, bottom right)[/b][list][*]Multiple wirral dies allowed in inventory (you can obtain the die from box or dicemaker both)
[*]Infinite dice exploit fixed. You were able to get a new dice every time after selling it in pawnshop.
[*]All visual appearance of FYS should read now read Physique.
[*]Fixed issue with restoring position of spirit bomb on load after object was disabled by cutscene.
[*]Fixed many bugs related to the behaviour when loading a save.
[*]Fixed a bug when a player finds all their “consumables” are gone. As if it wasn’t already a bad day.
[*]Implemented a feature to ease the Carpal-Tunnel Syndrome. Now you can hold the mouse button to Run (same as double-click)
[*]Fixed a state when creating a new game and all visuals are wrong.
[*]Fixed a bug where thoughts that were already researched, appeared as thought notifications again. Basically a deja-vu fix.
[*]Fixed a bug where “pile of clothes” weren’t where you left them. At least where you thought you left them.
[*]Dialogue system updated from 2.4 to 3.0! You, you smooth talker.
[*]Fixed the bug where the drug capsule was still in hand after unequipping them. That’s the last thing you need.
[*]Fixed Measurehead states resetting.
[*]Fixed cutscene movement stuck bug: Cutscenes are now much more smoothly cut.
[*]Fixed bug where store options were not visible. Now they are, so much choice!
[*]Fixed a bug where some items weren’t returned to inventory after use. It’s like losing a whole pack when lighting one cigarette.
[*]Fixed issue where player could get stuck at 2am in the end game.
[*]Fixed an issue with a dream - when loading the game after dreams, it looks like you loaded somebody else's life.
[*]Fixed a bug where the dialogue would get stuck. It wasn’t you, it was a bug.
[*]Fixed a bug related to switching a game between fullscreen and windowed.
[*]Fixed a bug in the very end of the game where if the player had 0 morale and created a new game before they died, they would get stuck in a weird loop.
[*]Ultrawide mode - it really is wide.
[*]Ultrawide mode touch ups - all over the place.
[*]Added more fog. Because - fog!
[*]Fixed Money Time hud - now we know where the money goes. And dust comes.
[*]Fixed tare bag. More exactly how it holds its “contents”.
[*]Added new widescreen loading screens.
[*]Fixed issue where opening the Thought cabinet during the dialogue would continue your conversation.
[*]UI Fixes.
[*]Fixed audioplay ignoring volume options. Can you believe it!?
[*]Fixes for issues related to saving and adding error messaging.
[*]Fixed the missing talk-to-Kim notification. Kim notified us that it’s not working correctly. And polished some of his dance moves.
[*]Puking screen effect fix and Measurehead no longer appears in the middle of the screen when using widescreen.
[*]Fixed issue where the dialogue get would get stuck when progressing through the interaction with the Mattress Nest. That’s like fighting with a pillow and losing.
[*]Fixed hangover persister - working on real life fix.
[*]Fixed missing Kim.
[*]Fixed issue with Klaasje dialogue and door punching.
[*]Fixed missing substance notification. [/list]
Remember to report any bugs you may find! - [url=https://docs.google.com/forms/d/13jM0gNPZTh2BmlWFo3y3m89Qv5GXrYfcXXz4T8-9VlU]Bug Report[/url] -
Many thanks!