[b]Bug Fixes[/b] - Fixed the card compendium misalignment issue introduced in the previous version. - Fixed an occasional issue where the upgrade price of dice in the shop would overlap. - Fixed an issue where a card with 0 Loaded Ammo may not transform into a reload card after being cast. [b]Balance[/b] - Add [Rebound] keyword to "Revolver-Reload". [b]Misc[/b] - Fixed the description of the keyword [Fragile]: After resolving, this card is permanently destroyed.