Update Log - Patch 1.0.10
Author: Rolone,
published 1 week ago,
Bug Fixes
- Fixed an issue where progression in Ascension Mode could increase even after game failure.
- Fixed an issue where selecting cards could cause a freeze when the compendium was open.
- Fixed an issue where the End Turn button would disappear after rapidly pressing ESC multiple times.
- Fixed an issue where the revolver's animation would sometimes get stuck.
- Fixed an issue where [Remain] would not reset in some cases.
- Fixed an issue where the game could freeze if an enemy died suddenly while executing its intention.
- Fixed an issue where relics would disappear after repeatedly loading saves in Ascension 20.
Balance
- Card "Recoilless Rifle" damage changed to 24 (from 20).
- Card "Steam Tank" now [Summon 6]: deals 14 damage to all enemies, and gains 7 Block (previously [Summon 5]: dealt 10 damage to all enemies, and gained 6 Block).
- Card "Space Fire Element" now deals 6 damage 6 times to random enemies (previously 5 damage 5 times).
- Card "Boom" multiplier changed to 3 (from 4), and 5 when upgraded (from 7).
- Card "Tri-Point Double-Edged Spear" now deals damage to random targets (previously to all targets).
- Relic "Broken Heart" now triggers all break HP bar effects at the start of your action, but only triggers twice per combat (previously triggered at the start of the combat).
- Event "Super Enhancement Machine" cost changed to 3 coins (from 2 coins).
- Event "Exchange" infinite trade profits have been slightly reduced.
- In Ascension Mode with "Prices in the shop increase," upgrading dice now costs significantly more money.
UI
- You can now view the deck while selecting cards in events or combat.
- The preview window for "Dicify" now has a height limit to ensure it remains visible when modifying coins.
- The game over screen now has an option to return to the Middle Realm.
- Repositioned text in event options after modifying numbers.
Misc
- After purchasing the relic "Warehouse Model" from the shop, cards can now be refreshed immediately.
- Animations will automatically clear after a few seconds if they become stuck.
- Optimized performance slightly after playing many animations.
- Summon limit set to 500 to prevent the game from freezing.
- Fixed an issue in the prologue where the battle log displayed incorrectly when the stronger wolf attacked.
- Fixed the description of the achievement "Speed Runner," now awarded for completing the game within 30 minutes.