Bug Fixes - Fixed an issue where progression in Ascension Mode could increase even after game failure. - Fixed an issue where selecting cards could cause a freeze when the compendium was open. - Fixed an issue where the End Turn button would disappear after rapidly pressing ESC multiple times. - Fixed an issue where the revolver's animation would sometimes get stuck. - Fixed an issue where [Remain] would not reset in some cases. - Fixed an issue where the game could freeze if an enemy died suddenly while executing its intention. - Fixed an issue where relics would disappear after repeatedly loading saves in Ascension 20. Balance - Card "Recoilless Rifle" damage changed to 24 (from 20). - Card "Steam Tank" now [Summon 6]: deals 14 damage to all enemies, and gains 7 Block (previously [Summon 5]: dealt 10 damage to all enemies, and gained 6 Block). - Card "Space Fire Element" now deals 6 damage 6 times to random enemies (previously 5 damage 5 times). - Card "Boom" multiplier changed to 3 (from 4), and 5 when upgraded (from 7). - Card "Tri-Point Double-Edged Spear" now deals damage to random targets (previously to all targets). - Relic "Broken Heart" now triggers all break HP bar effects at the start of your action, but only triggers twice per combat (previously triggered at the start of the combat). - Event "Super Enhancement Machine" cost changed to 3 coins (from 2 coins). - Event "Exchange" infinite trade profits have been slightly reduced. - In Ascension Mode with "Prices in the shop increase," upgrading dice now costs significantly more money. UI - You can now view the deck while selecting cards in events or combat. - The preview window for "Dicify" now has a height limit to ensure it remains visible when modifying coins. - The game over screen now has an option to return to the Middle Realm. - Repositioned text in event options after modifying numbers. Misc - After purchasing the relic "Warehouse Model" from the shop, cards can now be refreshed immediately. - Animations will automatically clear after a few seconds if they become stuck. - Optimized performance slightly after playing many animations. - Summon limit set to 500 to prevent the game from freezing. - Fixed an issue in the prologue where the battle log displayed incorrectly when the stronger wolf attacked. - Fixed the description of the achievement "Speed Runner," now awarded for completing the game within 30 minutes.