Hello everyone, thank you very much for your support and feedback. Below are the details of this update. [h3]Gameplay optimization [/h3][b]We have adjusted the rules for drawing and displaying dice:[/b] [olist] [*] During a round, players can only draw dice from the [b]Undrawn Area[/b]. If the [b]Undrawn Area[/b] is empty, no dice will be drawn. [*] The [b]Drawn Area[/b] refers to the dice that have already been drawn in the current round. During the round, except for [b]Roach[/b] and [b]Transition[/b], all other dice cannot be returned from the [b]Drawn Area[/b] to the board. [*] The [b]Destroyed Area[/b] will only display the dice that have been [b]destroyed[/b] in the current level, and the dice that have been [b]permanently destroyed[/b] will not be shown there. [*] If you have any other questions, you can refer to the glossary in the top right corner. [/olist][b]We have enhanced some dice and resonance. Here is the list of enhancements:[/b] Dice: Death, Blackjack, Selling Titles, Red Dragon, Ymir, Insightful Observation. Dice set: Sparrow and Snake. resonance: Superspeed. [h3]Experience optimization[/h3] [olist] [*] We have optimized the performance issues when summoning cards, so even summoning 1000+ cards will not cause any lag. [*] After completing a level, in the challenge mode there will no longer be repeated bosses (limited to the five levels in challenge mode, meaning you may still encounter bosses you have faced before in challenge mode). [*] Custom sliders for adjusting contrast and saturation have been added to the settings, allowing users to adjust them according to their preferences. [*] The brightness of the boss table mat has been adjusted. Now, when facing a boss level, players can more clearly observe the situation on the field. [*] [b]A new option to disable effects has been added to the settings. When effects are disabled, dice will no longer play any effects.[/b] [/olist] [h3]Bug fixes[/h3] [olist] [*] Fixed the issue where the score would become negative after exceeding 20,000,000. [*] Fixed the issue where dice could get stuck on other locked dice when thrown. [*] Fixed the freezing issue caused by certain dice or resonance effects. [*] Fixed localization issues with some English, Japanese (thanks to フシギダネ and 石田雪雪), and Traditional Chinese texts. [/olist] If you have any other feedback or suggestions, feel free to join our Discord. Thank you once again for playing and supporting us. See you in the next update! [img]https://clan.cloudflare.steamstatic.com/images//45012505/a726346b4342c15a3e603f79c069a7ec8a4cde9b.png[/img]