Update 1.1: New Hard Mode, Robes, Lobby Redesign & more!
Author: Fenda,
published 3 years ago,
While our priority is working on the [url=https://store.steampowered.com/news/app/1274570/view/3056226018327009407]next map[/url] for DEVOUR, we also wanted to release a bunch of exciting new features to continue to improve our game for players. Today we are releasing v1.1. Please read below for more details on all of the changes!
[h2]Hard mode[/h2]
Our goal is for DEVOUR to have plenty of replayability. That being said, we understand that Nightmare mode is brutally challenging and has only been completed by our more hardcore players.
From today you can now play a new [b]Hard[/b] mode which sits inbetween the existing modes.
[olist]
[*] [b]Normal[/b]: The base difficulty. Unchanged.
[*] [b]Hard[/b]: New! UV flashlight has reduced capacity and regen speed. (Beat Normal to unlock)
[*] [b]Nightmare[/b]: The hardest difficulty. Unchanged. (i.e. No UV flashlight). (Beat Hard to unlock)
[/olist]
[h2]New Robes[/h2]
[b]Hard Robe[/b]: Unlocked by completing the [i]new[/i] Hard mode
[img]https://clan.cloudflare.steamstatic.com/images//37243634/26184d4b28e8c267e7e5729a4043331310b0a460.png[/img]
[b]Nightmare Robe[/b]: Unlocked by completing the Nightmare mode. (This replaces the old bloody robe)
[img]https://clan.cloudflare.steamstatic.com/images//37243634/bfc92408aaad1b7797d46de90e955a98e070256f.png[/img]
[b]Fire Robe[/b]: Unlocked by completing the "Twisted Firestarter!" achievement (Lit altar 100 times)
[img]https://clan.cloudflare.steamstatic.com/images//37243634/00511e9a22915b9055df0f8d4ed0fd7d7d4a4168.png[/img]
[h2]New Achievements[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//37243634/966369b53f46a2ca243ceb9e670c9686c224f88a.png[/img]
[h2]Lobby Redesign[/h2]
In order to make room for new robes, characters and [url=https://store.steampowered.com/news/app/1274570/view/3056226018327009407]maps[/url] we have redesigned the Lobby UI. While we do plan to improve other parts of the UI, the Lobby has always been our priority.
[url=https://clan.cloudflare.steamstatic.com/images//37243634/3002c39edb51eca295b0a7409096c02098f1da07.png]
[img]https://clan.cloudflare.steamstatic.com/images//37243634/3002c39edb51eca295b0a7409096c02098f1da07.png[/img][/url]
[h2]Other changes[/h2]
[list]
[*] Reworked crawling on stairs so that it feels smoother and does not rotate players incorrectly
[*] Improved the animation for when players are carrying objects
[*] UV gauge visuals improved to show empty capacity
[*] Displays a message when a player disconnects from a game
[*] Improved jumping audio sounds
[*] Improved various dialogue audio that was clipping or distorted
[*] Demon spawn/fry/banish audio improved
[*] Lowered the outdoors weather volume slightly
[*] Red basement door is no longer interactable when on the ground
[*] Fixed a case where Anna could get stuck near the stable by the altar
[*] Goats will no longer try to reach dropped hay when inside of a locked room
[*] Fixed an issue where players could be held by a despawning demon just after the 10th goat is burned
[*] Various tweaks to reduce GPU memory requirements by optimizing textures
[/list]
Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z