This demo patch contains QoL changes, additions, improvements to entities, gameplay balance changes, and a clearer interaction. [FIXED] Rare crash when interacting with the inventory items [FIXED] Heldable Inventory items aren't dropped when pressing RMB [FIXED] Sometimes the line that displays the electronic wire connections stays indefinitely [FIXED] Insanity and stomach aren't correctly shown (Red bar and Yellow bar) [FIXED] Correct type of entities now remain on the farm from the previous night and come to live again at midnight, others will descend into the woods [CHANGE] Animals won't get startled at midnight if inside the house, this is the same as housing an animal in a Pet House (save the cat) [CHANGE] Entities are now more sensitive to floodlights [CHANGE] Sage has more success in dehaunting outside the woods and less inside the woods [CHANGE] Entities are now more aggressive at night [CHANGE] Stamina is now drained at a faster rate in the woods [IMPROVED] Interact Key F is now always working when prompted, along with the V key [IMPROVED] Better held animation for light switch and lamp [IMPROVED] Better midnight event [IMPROVED] Improvement to jumpscares [ADDED] More items at the Global Shop accessible through the computer [ADDED] More tips in the guidebook [EXPERMENTAL] Entities from all over the woods instead of only encountered ones, will now attack the farm at night.