Hi! It's done. The content for the full game is ready. There will be: - [b]18[/b] Unique [b]worlds[/b], each posing a [b]different challenge[/b] - [b]29 Perks[/b] that can be unlocked by ingame currency - [b]9 package types[/b] - each has an impact on your ship and game difficulty. Not impressed? That's [b]189* different package configurations[/b]! - [b]11 achievements [/b]pushing you to explore and interact with the world - 5 repetitive (as: non random) speedrunning levels with timer and score tracking The final version is ready. I would love to release at the end of August, but I want to have a simultaneous release here and on Switch so the final date depends on Nintendo. The full version will be available for Youtubers until then. As for the demo release v 1.0.0.44 it does not bring anything new, but a ton of bugfixes, graphical improvements, and a rebalance that matches the final version. [h2] Changelog [/h2] [h3]Added[/h3] - (Tutorial) Explanation that rescuing costs reputation - Some asteroids in tutorial to enforce some manoeuvring - Sounds to Rescue Ship [h3]Changed[/h3] - It is now possible to sell perks - Reward for collecting all mail: 2 coins (was 1) - Completing exam gives one coin - Economy rebalanced - Color scheme of (un)discovered worlds - Hazard ratings - No more free starting coins - Nicer stars in rating displays - Nebula disrupts signal - Package adds a little weight to the ship physics - Optimised Mine level - Normal License costs coins [h3]Removed[/h3] - Unused key map from tutorial control list - Placeholder name from Rescue Ship in Tutorial [h3]Fixed[/h3] - Perk and World counting achievements not updating - Career Progress updates when data changes - Loadout messing galaxy map navigation - Collectibles picked from Mine being registered as from Alpha - Exams getting stuck when not first to start - Multiple package modificators can be now applied - Correct amount of mail in Career Progress - Displaying correct amount of collected coins per world - Better fitting colliders in Mine level [i]*If you checked and think I'm wrong, I'm not. It is not 512 because some package combinations are mutually exclusive. [/i]