v. 1.0.0 The final demo
Author: hexyarts,
published 3 months ago,
Hi!
It's done. The content for the full game is ready. There will be:
- [b]18[/b] Unique [b]worlds[/b], each posing a [b]different challenge[/b]
- [b]29 Perks[/b] that can be unlocked by ingame currency
- [b]9 package types[/b] - each has an impact on your ship and game difficulty. Not impressed? That's [b]189* different package configurations[/b]!
- [b]11 achievements [/b]pushing you to explore and interact with the world
- 5 repetitive (as: non random) speedrunning levels with timer and score tracking
The final version is ready. I would love to release at the end of August, but I want to have a simultaneous release here and on Switch so the final date depends on Nintendo.
The full version will be available for Youtubers until then.
As for the demo release v 1.0.0.44 it does not bring anything new, but a ton of bugfixes, graphical improvements, and a rebalance that matches the final version.
[h2] Changelog [/h2]
[h3]Added[/h3]
- (Tutorial) Explanation that rescuing costs reputation
- Some asteroids in tutorial to enforce some manoeuvring
- Sounds to Rescue Ship
[h3]Changed[/h3]
- It is now possible to sell perks
- Reward for collecting all mail: 2 coins (was 1)
- Completing exam gives one coin
- Economy rebalanced
- Color scheme of (un)discovered worlds
- Hazard ratings
- No more free starting coins
- Nicer stars in rating displays
- Nebula disrupts signal
- Package adds a little weight to the ship physics
- Optimised Mine level
- Normal License costs coins
[h3]Removed[/h3]
- Unused key map from tutorial control list
- Placeholder name from Rescue Ship in Tutorial
[h3]Fixed[/h3]
- Perk and World counting achievements not updating
- Career Progress updates when data changes
- Loadout messing galaxy map navigation
- Collectibles picked from Mine being registered as from Alpha
- Exams getting stuck when not first to start
- Multiple package modificators can be now applied
- Correct amount of mail in Career Progress
- Displaying correct amount of collected coins per world
- Better fitting colliders in Mine level
[i]*If you checked and think I'm wrong, I'm not. It is not 512 because some package combinations are mutually exclusive. [/i]