It’ll only be a week left until Deep Dark Wrath final releases and I would like to quickly inform you of some news about the game. [b]Bush and Rock Fluffing[/b] [img]https://clan.cloudflare.steamstatic.com/images//44933933/b2ba51220058545fb20628a7ed5abf1f3f337b95.gif[/img] A small little addition to give the bushes and rocks a little more life. The rocks squashing is a little weird, but its fine for me right now. I mainly want it so you can see if an enemy is hiding behind them. Maybe I should remove it for the rocks? I’m not sure, leave a comment about it below if it feels too out of place. [b]Final Testing[/b] [img]https://clan.cloudflare.steamstatic.com/images//44933933/13bc117947465595e82ffb408713f07fb61c249b.gif[/img] Final Testing has been done to the game to make sure everything is working alright. I was able to finally test and use controllers for the game, and as such perfect the Partial Controller Support. It was a whole can of worms I didn’t account for but I was glad to finally be able to fix them while stress testing this Full Version. Since I didn't test the demo properly, the rebinding didn't work, small quality-of-life things didn't work, so I made sure it was all working well for the Full Version release. I'm not sure if I'll update the demo with these new updates. Fullscreen is available as an option as well. It's still maximized on first time open or when first time opening from an older save so you won't be forced into the option if you don't like it. [b]1 Week Left[/b] [img]https://clan.cloudflare.steamstatic.com/images//44933933/fb74e5f259561881a6d5ebf5ebfdfef610dee6b7.jpg[/img] If you have any feedback, please do leave them anywhere down below as it is always greatly appreciated to help Deep Dark Wrath improve more on being a fun, lightweight, and grindy game. That's all for this article, thank you for reading through it. This has been CraftedCircuitry, signing off for now.