Had to take a break for personal life reasons. Now back into it! I'd really like to launch this update this month. For that to happen, we'll need a lot of testing! I'm already planning one more testing branch update this week, to do some small fixes I'm seeing in the Discord deathroad-test-branch channel. As always, the more feedback we get, the sooner I can launch this. [b]TO ACCESS THE TESTING BRANCH:[/b] [olist][*]Right Click "Death Road to Canada" in your Steam Library [*]Go to Properties [*]Click on the Betas tab on the left of the Properties window [*]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/olist] If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! [h1]Current List of Changes:[/h1] [list] [h2]New Rare Characters [/h2] [b]Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer[/b] [*]Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful [*]Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait [*]Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2 [*]Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty [h2]Major Changes[/h2] [*]New Weapon: Fire Extinguisher. Finally added to the game! [*]Support added for actually extinguishing permanent fires. Not so permanent now! [*]The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks. [*]AI Followers can now pick up and throw Zombies on their own [*]OBAMA is now case insensitive(!) [h2]Bug Fixes[/h2] [*]Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen [*]Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game [*]Fixes for some old camp event CYOAS [*]Santa event fix [h2]Patch Notes Notes[/h2] [*]Jack of All Trades perk buffed to include medical and mechanical [*]Fierce Hitter now checks for Fatigue [/list]