I got sick for awhile, and that threw off me making content for the OMENTUM update. Now I'm getting into that again. Here's news on what we're thinking for the rest of the update: [list] [*]I'm about done with my new events work. I think they turned out great, but I'll be watching feedback for any suggestions as to what to tweak. With this mostly done, I'm going to be concentrating on at least 1 goal for OMENTUM before launching it. [*]We're going to be looking into localization again, after the success of a team making a mod that localizes the game into Chinese [*]I would like to talk to modders again to get some of their content into the game. Like before, we'd make some mod content officially into the game, with any tweaks, rebalancing, and bugfixing necessary [/list] These are two possible goals I'm thinking of, but neither are guaranteed. We always try to remain really flexible about this, as plans don't always succeed. It's possible we also go for a third option that we weren't aware of yet. [b]TO ACCESS THE TESTING BRANCH:[/b] [olist][*]Right Click "Death Road to Canada" in your Steam Library [*]Go to Properties [*]Click on the Betas tab on the left of the Properties window [*]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/olist] If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here! [h1]Current List of Changes:[/h1] [list] [*]5 new events added! 2 Bandit events, 2 common events, 1 rare event. Now we're at 11 new events! [*]Updated some older events that randomized your hair, to now support the new hairstyles [/list] [h2]Previous Testing Branch Changes:[/h2] [list] [*]6 new events added! Currently 5 common events, and 1 camping event [*]New functionality: Being able to get an extra "Always Be Looting" from an event! [*]Lots of unused cyoa-images added to old events, including some that were prevented from showing up due to a bug [*]Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway [*]Removed some extraneous duplicate image calls for several old events [*]MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work [*]Fix for an all-buddies-dead join crash [*]Center the window after creation, to avoid some weirdness on older SDL versions [*]Better dead loot/weapon text updates in trunk screen when driving or in mission [*]Potential fix for character statmod icons/descriptions not displaying if mod ID over 31 [/list]