Death Road to Canada OMENTUM Release Candidate - Build #8 (Windows)
Author: Rocketcat Games,
published 5 months ago,
Here's a big list of all our changes so far. This could be the final beta before the update is out! We will need your help testing.
[b]NOTE: This will use your default saves![/b] Previous beta builds used a separate beta save structure, in case we messed something up horribly.
Linux and Mac should be on testing branch tomorrow, if nothing goes wrong.
Many of these changes are from the Death Road Modder, Arq, from the Official Discord modding channel!
[b]TO ACCESS THE TESTING BRANCH:[/b]
[olist][*]Right Click "Death Road to Canada" in your Steam Library
[*]Go to Properties
[*]Click on the Betas tab on the left of the Properties window
[*]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/olist]
If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!
[h1]Current List of Changes:[/h1]
[list]
[b]EDIT 6/18 New Quick Changes:[/b]
[*]OMENT-lonedog now has a result for Friend of Dog
[*]Removed the OPP mode teleport to Familiar Hut for real now
[h2]New Rare Characters
[/h2]
[b]Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer[/b]
[*]Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful
[*]Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait
[*]Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2
[*]Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty
[h2]Major Changes[/h2]
[*]The game now has an icon!
[*]11 new events added! 2 Bandit events, 7 common events, 1 rare event, 1 camping event
[*]New functionality: Being able to get an extra "Always Be Looting" from an event!
[*]Lots of unused cyoa-images added to old events
[*]Back to the wall and Unpredictable traits added
[*]Supporter, Fierce Hitter, and Jack of All Trades perks added
[*]Support for Critical Hits added
[*]Fierce Tempered also adds some crit now
[*]AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own!
[*]New Weapon: Fire Extinguisher. Finally added to the game!
[*]Support added for actually extinguishing permanent fires. Not so permanent now!
[*]The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks.
[*]AI Followers can now pick up and throw Zombies on their own
[*]OBAMA is now case insensitive(!)
[*]Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway
[h2]Bug Fixes[/h2]
[*]The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems
[*]Better stack handling/error preventing in Familiar Hut
[*]Tweaked where the bonus loot Perks give you the bonus loots after Familiar Hut and OPP, to prevent possible exploits
[*]Fix for OMENT-secretdoc leading to the wrong event with picking 4 people
[*]Fixes for special character despair events for characters that didn't have one
[*]Removed some extraneous duplicate image calls for several old events
[*]Fixed some old events that had their images not show up due to a bug
[*]Fix for an all-buddies-dead join crash
[*]Center the window after creation, to avoid some weirdness on older SDL versions
[*]Better dead loot/weapon text updates in trunk screen when driving or in mission
[*]Potential fix for character statmod icons/descriptions not displaying if mod ID over 31
[*]Check word "someperkchecks" for Ultrafit, Healthcare, and Gun Collector perks to not give you supplies unless you actually recruit the recruits
[*]Bow and Pyro regen events moved a bit to play nice with Back to the Wall, along with adding it to Dailymedic
[*]Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen
[*]Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game
[*]Fixes for some old camp event CYOAS
[*]Santa event fix
[*]Fixes for BURN UNIT when you pick from 4 people
[*]Fix for an incorrect link when picking from 4 people in the Chessmaster Event
[*]Fix for Apocalyptic Coffee event if you were a Dog or Cat
[*]Fixes for special character despair events for characters that didn't have one
[h2]Note for Modders[/h2]
[*]EXPERIMENTAL: If you fill up the game's atlas size, it should now double in size automatically on Windows. Let us know if this works! This shouldn't change anything with the normal game, unmodded
[*]MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work
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