Death of a Wish - Week 1 Update
Author: melessthanthree,
published 8 months ago,
Hi everyone,
As we reach the one week point since Death of a Wish's release, I want to thank everyone again for playing, sharing, and reviewing the game! We're at [b]35[/b] Steam reviews at the time of writing, which is so exciting to see. If you got a chance to play the game this weekend, please take a minute to leave a review; it would be so cool to get to the 50 [b]"Very Positive"[/b] review threshold soon!
There have been a few hotfixes and tweaks to make it into the build since I last updated, here's a quick rundown!
Features:
[list]
[*]Added two new tech options: "[b]Teleport UI[/b]" and "[b]Disconnect[/b]". The Teleport UI tech lets you toggle the Teleport indicators and arrows on/off, while the Disconnect tech lets you toggle the Disconnect ability on/off once it's been unlocked [i](the ability will still be active when required for progression, even when the tech is toggled off)[/i].
[*]Tweaked the enemy attack signal audio and visuals to be more prominent on the screen/in the sound mix.
[*]Thickened Chris's outline and shadow during combat to help with visibility and positioning.
[*]Added a new type of Damage Number to show when damage has been [b]boosted [/b]due to an enemy being [b]TAUNTed[/b].
[*]When in combat, you now need to [b]run into the scene transition[/b] boundaries for a brief time to trigger the scene transition. It takes a little less than half a second, with the hope that this should [b]prevent unintentional scene changes during combat[/b]. A UI indicator will show how long until the transition triggers. Scene transitions should behave as before when not in combat. [i]I've seen more than a few players voice frustrations with this, so please leave a comment if this helps![/i]
[/list]
Balance:
[list]
[*]Decreased the Track 1 Boss S-rank requirement, but made its time bonus requirement slightly stricter.
[*][Post-Track 5 spoilers] Made it a little harder for the player character to get stuck on enemy colliders during the "[b]RUN[/b]" encounter.
[/list]
Fixes:
[list]
[*]Fixed a bug that would allow Corruption to rise on death when the Corruption meter is not active.
[*] [Post-Track 5 spoilers] Fixed a wrong warp when going into the radio tower elevator, then immediately leaving the elevator.
[/list]
Thank you all again! The whole team hopes you've enjoyed and continue to enjoy Death of a Wish.
- Colin