Hello all! There's just a few small hotfixes that I wanted to highlight that have made it into the build since Monday: [list] [*]Fixed an out of bounds/possible sequence break in the "City Ruins" area. [*]Increased the PIERCE afflict of RAPID's projectiles. [*][Track 2] Adjusted aspects of the Crusader Engine Uriel boss fight that might help those who are struggling with it. [*]More work has been done to help distinguish enemy attack signals and tells, and reduce audio/visual clutter when fighting alongside a companion. [*]Changed the initial Sin/Punishment descriptors to help reveal a little more of what they dictate (it might not just be what they initially say...) [/list] Not too much but there's some important things in there that I hope improve the experience! Don't forget to leave a review if you've played the game; we're only 6 away from the 50 review "Very Positive" threshold! Thanks again! - Colin