Death of a Wish - Patch v1.0.5
Author: melessthanthree,
published 8 months ago,
Hello all!
This is Colin again, and I want to thank you all for the great launch week we've been having so far! It's been so rewarding seeing all your reviews and playthroughs, and I hope you all continue to enjoy Death of a Wish!
Just a reminder, if you've been playing and enjoying Death of a Wish, don't forget to leave a review! It'll help with our visibility so more potential fans can find and enjoy the game, which will help our community grow. It only takes a minute but makes a big impact!
With that out of the way, here's some update notes for the just-launched patch v1.0.5:
[b]Features[/b]
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[*]The [b]Screenshake[/b] option has been slightly reworked to better address concerns some players expressed about disorientation/motion sickness. Additionally, a new intensity level has been added called "Reduced", so the options are now (from greatest to lowest intensity) [b]On > Reduced > Low > Off[/b]. If you are someone who was concerned with the intensity of camera movement in this game, let me know if this helps!
[*]The game now has its own [b]mouse cursor[/b]! This was actually supposed to be in the launch version of the game, but there was an error with the image file. If you prefer or have gotten used to just having the default mouse cursor when playing with keyboard + mouse, leave a comment and I'll take it into consideration.
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[b]Balances[/b]
[list]
[*]Reworked Sol's Hold Action's damage stat scaling. This rework should make it more viable to use in melee-focused builds, which better fits its design intention.
[*]Slightly reworked the S-rank thresholds for a few early-game enemies.
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[b]Fixes[/b]
[list]
[*] Fixed a softlock in the underground Subway area that would trigger when fighting a specific encounter in New Game+.
[*] Fixed a bug caused by skipping a cutscene in Track 4 that opened the door to the Track's dungeon area. Skipping that cutscene should now still open the door as intended without having to leave and re-enter the room.
[*] Fixed a bug that made the [b]Scorned[/b] Virtue look like it was [i]increasing[/i] your stats instead of [b][i]decreasing[/i][/b] them as intended. This was only a visual bug, but the stats in the Level Up screen should now match Chris's intended stats when Scorned is equipped.
[*] Fixed a softlock that occurred at the end of Track 4/start of Track 5 if you started the game with an old demo save file (pre-February 2024 Next Fest demo version). [i]If your save file is affected, you might see an item in your inventory that you don't remember picking up. When you get to the point where you are supposed to pick up that item, the scene where Chris picks it up will automatically play, and your inventory will be unaffected.[/i]
[*][b][Track 2 Boss Spoilers][/b] Asking for help from Naomi during the [b]Crusade Engine Uriel[/b] fight no longer locks you in to summoning her for every subsequent attempt.
[*][b][Track 4 Minor Spoilers][/b] Rewinding during the timed combat sequence now [b]resets the countdown timer[/b] to whatever time it was at the start of the current combat round.
[*][b][Track 5+ Sidequest Spoilers][/b] Fixed a bug that prevented the final merchant cutscene from playing in New Game+ if you fulfilled his sidequest conditions on a previous new game cycle. [i]If you run into this, you still need to [b]talk to the merchant[/b] before the scene will trigger, but as long as you have his final item in your inventory, the scene will play as expected when you walk away from him.[/i]
[*][b][Track 5+ Sidequest Spoilers][/b] Fixed a softlock that would trigger when attempting to save Will from the Neo-Sanctum knights after previously failing the fight.
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That's all for now! On behalf of the entire Death of a Wish team, thank you for all of your support, and we hope you continue to enjoy Death of a Wish!
- Colin