Hello all! This is Colin, the lead developer of Death of a Wish. I want to thank everyone who's made this game launch so excellent, especially those of you who took the time to leave a Steam review. It's been amazing seeing this game finally out in the world, with everyone's unique playstyles and story theories emerging. Thank you again! I'll be continuing to watch as more people play the game and make some notes on balancing or other tweaks accordingly, but in the meantime I've put out a small update to address some immediate things I've noticed. Here's a quick rundown of the most pertinent changes: Bugs: - Fixed an issue in Track 3 where dying after resting at a certain checkpoint would cause two different background soundtracks to overlap. - Fixed a background music sound file that plays in Track 4 that did not export properly; it should now sound as intended. - Removed the ability for the Key Item Display UI to display during a certain end game scene. Balances: - Made the threshold for going from a C to a B rank in combat a little more generous. - To a lesser extent, made rank thresholds less strict all around (Normal Sin difficulty and lower only). - Reduced the S rank score requirement for a few miniboss-level enemies. - Slightly increased the amount of Corruption reduction granted by lower combat ranks. - Increased the damage bonus Hold Actions receive when hitting an enemy in the BREAK state. - Slightly increased the health and revenge values of certain boss encounters, especially in the mid-game. - Slightly reduced the burst damage granted by the SCORCH and FREEZE status affliction. - Slightly reduced the bonus to status affliction and potency provided by the INFECTIOUS virtue. Thank you again for all your support; the team and I hope you continue to enjoy Death of a Wish! - Colin