Apocrypha Update and Soundtrack - Releasing 07/22!
Author: ohnoitskevin,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44191615/f6e611b416ad87c936af3eb59a4d6da8f13f94e8.jpg[/img]
We are thrilled to share that Nicolo Telesca's original soundtrack for [b]Death of a Wish[/b] will release on Steam on [b]July 22nd[/b]! Relive the horror and grace of Paradiso through 16 tracks of dub atmosphere, breakcore boss rushes, and trip hop beats to dissociate and kill gods to.
[h1]The Apocrypha Update[/h1]
[img]https://clan.cloudflare.steamstatic.com/images//44191615/bf1ca596a8b1f1b89c60f133a26828d2a380174f.png[/img]
[b]The Apocrypha Update[/b] is coming to Death of a Wish on 07/22! This major new update adds new features to the [b]Familiar Garden[/b] area. Let's break them down!
[h3]Boss Rush Mode[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//44191615/baac12b763c4774c18e4d068bfeac55fc05e8aa9.gif[/img]
[b]Death of a Wish[/b] is filled with devious bosses that will pose an exciting challenge to all sorts of players. The Apocrypha Update will add a Boss Rush mode that allows you to challenge all of them in a single battery of fights with limited resources. Every boss is scaled for endgame levels, ensuring that early game bosses still pose an exciting threat. Can you survive until the end?
[h3]Music Room[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//44191615/952c8e1cff5af159b72a0874f570d4633089d716.gif[/img]
[b]The Apocrypha Update[/b] adds a new room where you can browse and play songs from Death of a Wish's dark soundtrack. Take some time to appreciate the bleak instrumentation and drones of Paradiso.
[h3]Training Arena[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//44191615/c3482340f52dbb409a913f4548a5e809b861ed94.gif[/img]
Practice combat against any enemy you have already encountered. Struggling with a specific enemy's moveset and timing? Train against it in the arena to discover its weaknesses and vulnerabilities and achieve better outcomes in combat. Your attempts at challenging late game encounters will never be the same.