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When I think back to 2017's Prey, the thing that stands out most is how I learned my way around Talos I. How I began to map it out in my mind, the location of each section solidifying as I explored. After spending playing the first three chapters of the Dead Space Remake I was reminded of that experience, and it was this - rather than the gameplay, which still feels its age - that ultimately kept me glued to EA Motive's resurrected survival horror game.

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