Howdy, y’all! Tapkeeper here along with the team at DEAD MAN’S HAND Saloon bringin’ you exciting news straight from the Wild Frontier. [img]https://clan.cloudflare.steamstatic.com/images//44918709/4591404c25ea2752735560c300cfb6fb1d63ab7c.png[/img] [h1]Paying the Tab — Patch 1.2.0 is Live![/h1] The latest patch for DEAD MAN’S HAND: Card Roulette Action is rolling into town. We’ve got a long list of exciting new changes to introduce, so pull up a seat and have a look-see. [h3]New Animations & UI / UX Improvements[/h3] The biggest change coming in Patch 1.2 is an overhaul to the game’s presentation and interface. To help speed up the flow of gameplay, a player’s splash screen will now only play once per turn. We have also made significant changes to the gameplay screen, as shown below. [img]https://clan.cloudflare.steamstatic.com/images//44918709/df76b47d4d0488ea3b1459641f8053be92bfbc31.jpg[/img] The goal with these changes is to make the gameplay elements easier to understand, as well as more visually pleasing to look at. Previously, players would cycle through the list of opponents when selecting their TARGET. Now, a new AIM button will bring down a lineup of the players in a new selection window. The players’ custom TRIGGER flair will also appear in these sequences if they have an Active card in the slot. [img]https://clan.cloudflare.steamstatic.com/images//44918709/fb5764f2c23dff95ccbf194c5ab0287f9a735122.jpg[/img] Additionally, players will notice new animations have been added for the SPIN and RELOAD cards. These will play as the cards are used. Finally, when aiming at their own character, new animations for the trigger pull sequence will play. Changes have also been made to the visual elements behind the characters during these scenes. We hope you will enjoy them. [h3]Custom Cursor & Controller Support[/h3] The title now features a custom cursor shaped like the hands of the Frontier Units. This cursor’s appearance will reflect the color changes made to the units in the customization window. Additionally, the title now also features gamepad support with a simulated cursor controlled with user input. [b][h3]Bounty Window Updates[/h3][/b] As part of the updates to the user experience, a bounty window will now appear after a player is eliminated, asking if they would like to place a bounty on the player who eliminated them. The bounty window will also now remain active even during cutscenes, allowing players to continue interaction until their bounty is placed. As part of the 1.2 UI overhaul, the bounty board has been repositioned in the new game UI layout and will now properly remove bounties that have been claimed. [b][h3]Chat & Options Window Updates[/h3][/b] As of Patch 1.2, the in-game chat and options windows will remain interactive above cutscenes. Players may still cycle between chat messages and system messages. [h3]FC Tabs & Increased Payouts[/h3] One of the big changes coming to the game is increased payouts for players coming out of each match. In the original release of DEAD MAN’S HAND, winners of a game would receive 5 FC per total player in the game, and every player received 1 FC per turn survived. [img]https://clan.cloudflare.steamstatic.com/images//44918709/88e7c7384c59fefb715ead5d3f35aa8f1581bbf9.jpg[/img] In Patch 1.2, players will now receive FC for a myriad of reasons, with the total payout tabulated at the end of the game or when they are eliminated. Some of the new ways to earn FC include: [list] [*] Choosing yourself as the TARGET [*] Eliminating other players[/list] As you play each game, take a close look at your payout screen to find out exactly what earned you your winnings. [h3]New Cards Added [/h3]Two additional cards have been added to the game. They will appear in standard play as of Patch 1.2. [b]LAWSUIT[/b] - TRIGGER - Receive HOLDER’s hand when you are chosen as their TARGET. [b]INHERIT[/b] - TRIGGER - Receive TARGET’s hand when they are eliminated by your bullet. [h3]New Color Palettes Added [/h3]Additional color options have been added to the customization screen. [h3]Code Redemption Added[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44918709/a8be17069c8471dbdb2d2dcc9c62acca8f7b286e.jpg[/img] A new window for Code Redemption has been added to the main menu. Patrons may now enter a code in this window to receive special promotional bonuses and rewards. As a thank you for reading this update and so that you might test this new feature out, enter the code [b]PAYOUT[/b] in the redemption window to receive 500 FC, courtesy of the HEAVEN CORPORATION. Please keep in mind that some codes may only be available for a limited time. Stay tuned for additional codes in the future. [h3]Feedback Form Update[/h3] The in-game feedback form now has word-wrap enabled, making it easier to submit reports. [img]https://clan.cloudflare.steamstatic.com/images//44918709/4f060d26a9aa70542b50e4362bff61f9e7b46f39.png[/img] That’s all for this edition of Wild Frontier news. You can find an itemized summary of all the 1.2.0 patch notes below. Until next time, this is the staff at the DEAD MAN’S HAND Saloon signing off! [list] [*] Chat and options menus are now interactable above cutscenes. [*] Bounty window comes up after you die asking if you want to place a bounty on your killer [*] Bounty window remains interactive between cutscenes [*] Fixed bounty posters not being removed when completed. [*] New scoring system for winning credits per match based on performance. [*] New match score receipt shown at end of round [*] Updated text on spin and reload cards (chamber > cylinder). [*] New trigger cards: acitve_inherit and active_lawsuit. [*] New in-game mouse cursor + controller can move the cursor [*] Full controller support with simulated cursor. [*] Faster turn transition, only show splash once per player per game. [*] Fixed lawsuit and avarice giving or taking cards too early in the turn sequence. [*] Ready button now reflects the local player’s ready state. [*] Added more palettes for each character [*] Fixed tooltips not showing for the active trigger card. [*] New hand shooting animation [*] Added alternate death animations when a player has shot themselves. [*] Enabled word wrap for feedback form [/list]