Status Report - 21 Jun 2016
Author: JStewart79,
published 8 years ago,
[img]http://i.imgur.com/fwvioJT.jpg[/img]
Evening all,
Version 0.60 containing the new renderer has been released on Stable branch, and the team keeps pushing towards Beta. In this status report we have Brian, Viktor, and Andrej commenting on subjects such as the milestone goals going towards 0.61, the new audio module, and of course more of those sweet animations that are coming up.
[b]Contents This Week[/b]
[list]
[*]Dev Update/Hicks
[*]Dev Update/Viktor
[*]Dev Update/Andrej
[*]Community Spotlight
[/list]
[h1]Dev Update/Hicks[/h1]
Greetings Survivors,
As I'm sure most of you already know - 0.60 build was moved to Stable branch last week during E3. It is but one step towards 1.0, but one that we were all excited to get into your hands. While the build has been enjoyed by over 400,000 people since hitting stable branch, we've been keeping our eye on issues present on the build - and have been working towards a hotfix for the most critical issues, while also moving forward on 0.61. Current top issues for a hotfix are:
- AI Related Server Crash
- Container Lifetime Refresh Issue
- Known Duplication Methods
- Vehicle Location/Position Persistence
With those being worked on - the milestone goals for 0.60 have been achieved, and we can look forward towards our goals for 0.61.
[b]0.60 Build Milestone Goals:[/b]
- New Renderer: Implemented
- Randomized Attachments & ItemsRandom: Implemented
- New Reload Mechanics: Implemented
- 60 Player-per-instance: Implemented
[b]0.61 Milestone Goals:[/b]
- Server Login Queue
- Merge of New Audio Technology from Arma 3 Eden Update
- Update of Weapon Sounds for New Audio Technology
- Dynamic Spawning of Infected
- Predators (Wolves)
I'll be at RTX in Austin, Texas early next month to talk about 0.61 and show some early representations of some of the systems, as well as recap 0.60 and what was achieved there. For those not attending the show, we'll be recording the audio off the sound board - and will match it with the presentation media and upload to our Youtube channel.
Lastly, we'll be experimenting with uploads to our DayZDevTeam YouTube channel at 4k on the new nVidia GTX 1080 card, so for those eager to see how that performs on 0.60 - keep an eye out for that.
A massive thanks from all of us at the DayZ Dev Team to those participating in the Early Access period and especially to the 415,000 who have joined us in testing 0.60 over the last two weeks.
[i]- Brian Hicks / Creative Director[/i]
[b]For the full Status Report, please use the following link: http://dayz.com/blog/status-report-21-jun-2016[/b]