Status Report - 10 May 2016
Author: JStewart79,
published 8 years ago,
[img]http://i.imgur.com/VZ675Zl.jpg[/img]
Afternoon Survivors,
So, as 0.60 was released on Experimental branch during last week, Brian and Peter have a few words to share on the first impressions of this version as well as the road going forwards towards the Stable release.
[h1]Contents This Week[/h1]
[list]
[*][url=http://dayz.com/blog/status-report-10-may-2016#title1]Dev Update/Hicks[/url]
[*][url=http://dayz.com/blog/status-report-10-may-2016#title2]Dev Update/Peter[/url]
[*][url=http://dayz.com/blog/status-report-10-may-2016#title3]Community Spotlight[/url]
[/list]
[h1]Dev Update/Hicks[/h1]
Greetings survivors,
As I'm sure many of you are aware, 0.60's first few iterations have hit experimental branch. Despite our feedback tracker being offline for upgrades, our fantastic userbase has submitted hundreds of new issues on the temporary bug reporting sub forum over at the Official DayZ forums http://forums.dayz.com/ and we are all blown away by the support and engagement. The demand for access to experimental branch servers has been overwhelming, and far exceeded any previous experimental branch interest levels.
For those interested in what experimental branch is, or have questions as to why experimental branch servers are intentionally kept at a certain quantity - check out these two forum posts by myself, and our community moderator PurePassion.
http://forums.dayz.com/topic/232835-your-guide-to-experimental-update-060/
http://forums.dayz.com/topic/232979-a-few-thoughts-on-experimental-branch-server-availability/
Past that, we have several blocking issues holding us back from pushing 0.60 to stable branch. Let's take a quick look at some of them below:
[list]
[*]Error Messages when picking up any item with attachments that has been placed on the ground, and then moved to inventory
[*]Player Item Loss when logging off while holding backpack
[*]Several server crashes causing VERY short server uptime
[*]Client crashes when navigating certain coastal cities
[*]Weapon Attachments twitching randomly out of sync with weapon and player hands
[*]Client stuck on black screen after launching PC in some configurations
[*]Players seeing other players stuck in climbing animation in some situations
[*]Client crash after exiting to Main Menu in some configurations
[*]Character unable to see their clothing after initial spawn and login
[*]Client Crash when connecting to a new server
[*]Roads visible through some objects
[*]And more..
[/list]
We've fortunately been able to squash several issues related to disappearing items after swapping, some blocking issues preventing some players from starting the client at all, and rolled out some new debug logs to help the programming team to analyze existing server crashes.
Now that we have 0.60 on experimental branch, we can let you all know what our milestone goals are for 0.61 build!
[b]0.61 Milestone Goals:[/b]
[list]
[*]Server Login Queue
[*]Merge of New Audio Technology from Arma 3 Eden Update
[*]Update of Weapon Sounds for New Audio Technology
[*]Dynamic Spawning of Infected
[*]Predators (Wolves)
[/list]
While 0.61 will more than likely have additional changes, the above updates are what we are focused on as priority for the 0.61 update.
We're all extremely excited and happy to see such a positive reaction to the Enfusion Engine's renderer, and the environmental improvements to the coastal cities in Chernarus. The entire DayZ development team is chomping at the bit to get 0.60 to stable branch and join you all in DayZ's latest update.
[i]- Brian Hicks / Creative Director[/i]
[b]For the full Status Report, please use the following link: http://dayz.com/blog/status-report-10-may-2016[/b]