DayZ Update 1.11
Author: JanBI,
published 3 years ago,
We’re thrilled to announce that DayZ began the new year with a bang, setting an all-time record in January in average player count for the PC on Steam! We couldn’t be happier that so many of you are enjoying the game!
Our main news, however, centres around the release of 2021’s first game update, 1.11. A huge thank you to everyone who participated in the experimental phase of the update on both the PC and Xbox. For those of you who already checked out our changelog, you know that this particular update wasn’t focused on any significant additions to the game. DayZ is a complicated beast, and since we had a fair-sized backlog of issues, we decided to focus on bug fixes and improving the game’s stability instead. With that in mind, let’s take a quick look at what this update actually contains.
One of the things we looked at was how the infected collide with players during melee fights and adjusted it so that the infected no longer go inside the player’s character. Getting out of cars had proven tricky in the previous update as well, as some players were randomly teleported onto the car’s roof. This has been fixed and your feet now remain exactly where you’d expect them to be after leaving your vehicle. Sea fishing would also be interrupted at times, but we squashed that issue too and play should now be as smooth as the calm waters. Finally, we improved horticulture in a number of areas, including removing garden plots with the shovel and the infestation of plants.
One final bit of news – [b]paired with the update, we had a complete wipe on all official servers[/b]. The wipe is meant to compliment the update 1.11 for a fresh start into 2021. It also secures us a clean foundation to monitor the changes made with previous economy updates. You can read our official announcement on the wipe here.
As usual, this article provides just a snippet of what is inside of this game update. If you are interested in more details, head out to our forums for changelog notes: https://forums.dayz.com/topic/250013-experimental-update-111-changelog/.
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