[img]https://clan.cloudflare.steamstatic.com/images//4458811/73dcbcb24f18f0ce2eabff92b9d70f751286b589.jpg[/img] 📢Hello, survivors! We're thrilled to announce that the experimental phase for the much-awaited game update 1.23 has begun. For those on Steam, dive right in and experience all the enhancements we've made. From major additions like player spawn groups to quality of life improvements in the server browser, this update promises an enriched gameplay experience. Check out the [url=https://forums.dayz.com/topic/257674-experimental-update-123-change-log/][b]full change notes[/b][/url] on our forums, and join us in shaping the future of DayZ. [img]https://clan.cloudflare.steamstatic.com/images//4458811/71fccbf1e3900a8040d96618059610d0614f2b6a.jpg[/img] One of the major additions in this update are player spawn groups. We’ve updated the player spawn system in such a way that it now cycles between pre-defined sets of positions during a server’s runtime. Our primary goal is to keep fresh players closer together and to increase the chances of interactions. Finding good values for this new system may take a bit of time, so please let us know what your experience is like. [img]https://clan.cloudflare.steamstatic.com/images//4458811/a80d7580f044881cf05eae7fb37b5883ddbed72e.jpg[/img] Speaking of player spawns, we’re also introducing the ability to adjust player spawn gear through a dedicated mission file. Documentation for both of these features will be coming to the official wiki during the experimental period. We made a number of tweaks to driving the M3S truck and M1025 off-road, which should help players while driving uphill and during general off-road conditions. In addition to this, we’ve also introduced a push vehicle action, which should help get vehicles unstuck from various light crashes with the environment. We’ve also continued efforts to increase your immersion by adding more custom sounds to actions within the game. You can find a list of them in the change notes. Keep in mind that this is a massive undertaking, but we are slowly getting to them all. The server browser has received quality of life improvements again, this time with the introduction of the number of players (if any) in the queue, as well as displaying the time on each server (previously missing in the console server browser). We’ve also decided to disable the placing of base building objects in the underground areas, though server owners can re-enable it through the server-side settings. The long awaited overhaul of the Vybor Air Base (commonly known as NWAF) on Chernarus has arrived, alongside many supporting assets. We hope these changes will improve your experience within the area by making the looting less tedious and interactions more fun overall. Speaking of looting, we made some adjustments to the distribution of higher tier weapons in both Chernarus and Livonia. While you’re (probably) shooting at each other at the updated airfield, please keep an eye out for any character movement desyncs on your targets while shooting between trees, as we’ve been working on some low-level fixes to tackle desyncs during those situations. [img]https://clan.cloudflare.steamstatic.com/images//4458811/1a020e745a89a9293d81315759e168a9a4a4b51e.jpg[/img] We’ve added a lot of cosmetic items (primarily for your player’s head), and the field shovel has made a comeback. There’s also a brand new rifle, which may look familiar to those of you who used to play the old Arma 2 mod. Finally, you may want to look up this time around, as things should feel very different! As usual, please report any issues you may encounter to our [url=https://feedback.bistudio.com/]feedback tracker[/url]. Thank you! DayZ Dev Team