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I think a crucial test of a game's visual identity is how well it holds up to a demaster. Bloodborne, for instance, manages to remain recognisably and wonderfully itself when you turn it into some kind of PS1-style kart racer, and it's in no small part down to the talent of both the demaster's makers and FromSoft's art team. And hey, perhaps unsurprisingly, it turns out that applies to other games in the studio's catalogue too... Read more.