Hi Adventurers, This update brings a large update to the item drop rates as we prepare for the upcoming item paradigm shift in the coming weeks. We have significantly revamped the drop rate of items to give more incentives for players to go down to the lower dungeon levels and to enter the High Roller dungeons to match the high time and risk investment. Monster and chest drop rates have also been improved across the board to give more incentive to fight and explore. High Roller bosses and special rooms now have a separate drop rate for artifacts to make it easier to target those items. This update also includes QoL improvements with the Expressman and the release of the final batch of quests for this season. We hope you enjoy this update and see you in the dungeons! IRONMACE [b]Changes: [/b] [list] [*] Fixed an issue where the portrait may not be updated even if equipment is changed within the dungeon. [*] Fixed an issue where the portrait voice chat icon could appear as locked when spectating a party member after death. [*] Fixed an issue where Bard's Din of Darkness skill could deal damage to revived party members. [*] Fixed an issue where a Druid could not take damage when changed to a panther. [*] Fixed an issue where the Occultist Tunic skirt graphics might not display properly [*] Fixed an issue in Ruins where the Floor Rule particle effect may not be displayed even after the session time has passed. [*] Fixed an issue where two Lion's Head Chests in the Ruins reward room could appear overlapping. [*] Fixed an issue where you could not receive damage from golem attacks when standing on certain props in Ruins. [*] Fixed an issue where the Harpy's upper body was sometimes not visible. [*] Fixed an issue where the Spectral Knight could leave the boss room. [*] Fixed an issue where Banshee's shadow sphere could float without disappearing. [*] Fixed an issue where Banshee's lower body could sometimes not be visible. [*] Fixed an issue where Banshee's hair could sometimes not be visible. [*] Fixed an issue where items not available in the Dungeon Express could end up in the Expressman's inventory. [*] Fixed an issue where it was not possible to directly use gold from the stash for the Dungeon Express fee. [*] Fixed an issue where equipment could become disabled if a round started while equipping equipment during intermisson in Arena. [*] Magic damage to normal monsters changed to -25% [*] Improved usability of Dungeon Express. [*] Item drop rates in dungeons have increased. [*] Season final quest added. [/list]