Hi Adventurers, We have temporarily brought back the multi-class system as an end of season event. We have unlocked the Class Master for every class and you will receive all 13 learning points upon reaching level 20 with a character. We have also greatly enhanced the mindwipe service from the Fortune Teller so you can reset your learning tokens frequently and at a fair price. Finally, we have greatly reduced the price and availability of the Luck potions from the Fortune Teller to make the hunt for high grade items, including artifacts, much easier for the final days of this wipe. We want to thank you for staying with us to the end of this season and look forward to bringing you an exciting new season very soon! Thank you and see you in the dungeons! IRONMACE [b]Changes:[/b] [list] [*] Fixed an issue where Druid’s natural healing perk did not work properly. [*] Fixed an issue where the projectiles could hit the characters that are in the Phantomize or the Dreamwalk state. [*] Fixed an issue where the Halberd’s third combo attack did now connect to very close targets. [*] Fixed an issue where the Ranger’s Backstep skill could activated while in the Silence state. [*] Fixed areas on certain maps where the druid rat form could fall off. [*] Fixed an issue with the Moonlight cloak skin not properly applying to the tattered cloak. [*] Fixed an issue where a player’s melee damage may not apply when attacking through a window. [*] Wizard's Spell Overlord's knowledge penalty changed from -30% → -20%. [*] Wizard's Fireball damage has been changed from 25/15 → 25/12. [*] Wizard's Explosion damage has been changed from 25 → 28. [*] Warlocks can no longer use the Kris Dagger. [*] Druid’s Panther form health penalty changed from -20% → -25%. [*] Druid's Panther form primary attack attribute bonus ration changed from 135% → 130%. [*] Druid's Rat form movement speed bonus changed from 10% → 0%. [*] Survival Instinct duration changed from 6s → 4s. [*] [/list]