Today is the [u]weekly update[/u] - lots of fixes and improvements. Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors. [b]Thanks for your bug reports and feature requests![/b] [b]Update is already available.[/b] Patch notes, build id 15603438 [b]New[/b]: [list] [*] Viewing the mission loot that can drop (select a mission on the map and press G) [*] New mission: hardcore in two variants with level 60 loot (Unlocks after defeating the final story boss on a high difficulty) [*] New exotic: Adrenaline, can be found in the new mission [*] Map: reward level is now displayed under the mission name [*] Takedown: added a healing effect when restoring health [/list] [b]Changes[/b]: [list] [*] Takedown: invulnerability time has been slightly increased and now more closely matches the animation [*] Inventory: no longer auto closes on a mission when you take damage (but you will continue to receive damage). But inventory can still close when dialogue starts or you are dead. [*] Balance: now basic cards do not have negative effects and penalties [*] Balance: minor changes in loot on some missions [*] Map: completing any side mission now randomizes all side missions on the map again [*] Improved character walking animations at the base [/list] [b]Fixes[/b]: [list] [*] Multiplayer: fixes in missions 7,11,12,13,14 - mostly fixed doors and story scripts [*] Multiplayer: death in the menu no longer blocks weapons [*] Multiplayer: reduced desynchronization of client shooting [*] Multiplayer: now the player automatically respawns if he was dead and a dialogue began [*] Multiplayer: flashlight synchronization [*] Performance: freezes when selling a large amount of junk [*] improving the "I'm stuck" button in various situations [*] Opening the inventory no longer heals [*] Fixed a rare bug with enemies not appearing in mission 4 [*] Inventory: incorrect stats visualization in some cases [*] Settings: no default flashlight hotkey [*] Fixed a bug where Stalker would not drop loot if you had already collected the maximum amount of loot on a given mission. Now it always drops loot. [/list] Happy gaming ːthumbaliftː [i]"Adrenaline"[/i] [img]https://clan.cloudflare.steamstatic.com/images//35369102/17a84010ab26ec92d73a83634857fb465f0caa88.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35369102/aafd8f3f55718136f9692d9b7aafc5405f61a7d8.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35369102/6f0ef47f9026d8b9e2ddcba71003ceb2fb855517.png[/img]