Weekly
Author: Adam Smasher,
published 1 month ago,
Today is the [u]weekly update[/u] - lots of fixes and improvements.
Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors.
[b]Thanks for your bug reports and feature requests![/b]
[b]Update is already available.[/b]
Patch notes, build id 15603438
[b]New[/b]:
[list]
[*] Viewing the mission loot that can drop (select a mission on the map and press G)
[*] New mission: hardcore in two variants with level 60 loot (Unlocks after defeating the final story boss on a high difficulty)
[*] New exotic: Adrenaline, can be found in the new mission
[*] Map: reward level is now displayed under the mission name
[*] Takedown: added a healing effect when restoring health
[/list]
[b]Changes[/b]:
[list]
[*] Takedown: invulnerability time has been slightly increased and now more closely matches the animation
[*] Inventory: no longer auto closes on a mission when you take damage (but you will continue to receive damage). But inventory can still close when dialogue starts or you are dead.
[*] Balance: now basic cards do not have negative effects and penalties
[*] Balance: minor changes in loot on some missions
[*] Map: completing any side mission now randomizes all side missions on the map again
[*] Improved character walking animations at the base
[/list]
[b]Fixes[/b]:
[list]
[*] Multiplayer: fixes in missions 7,11,12,13,14 - mostly fixed doors and story scripts
[*] Multiplayer: death in the menu no longer blocks weapons
[*] Multiplayer: reduced desynchronization of client shooting
[*] Multiplayer: now the player automatically respawns if he was dead and a dialogue began
[*] Multiplayer: flashlight synchronization
[*] Performance: freezes when selling a large amount of junk
[*] improving the "I'm stuck" button in various situations
[*] Opening the inventory no longer heals
[*] Fixed a rare bug with enemies not appearing in mission 4
[*] Inventory: incorrect stats visualization in some cases
[*] Settings: no default flashlight hotkey
[*] Fixed a bug where Stalker would not drop loot if you had already collected the maximum amount of loot on a given mission. Now it always drops loot.
[/list]
Happy gaming ːthumbaliftː
[i]"Adrenaline"[/i]
[img]https://clan.cloudflare.steamstatic.com/images//35369102/17a84010ab26ec92d73a83634857fb465f0caa88.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35369102/aafd8f3f55718136f9692d9b7aafc5405f61a7d8.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35369102/6f0ef47f9026d8b9e2ddcba71003ceb2fb855517.png[/img]