In this update I focused on fixing bugs in missions and added "Unstuck" button to the pause menu that will help you get out if you get stuck. [b]Thanks you for your bug reports![/b] [b]Update is already available.[/b] Patch notes, build id 15505976 Changes: [list] [*] The navigation hint will be periodically re-called outside of combat, so that the player does not have to open and close the menu to update it [*] Improved navigation, scripts and collision in missions 4, 7, 11, 12 [*] experimental: in the main menu on a mission, there is now an [b]Unstuck[/b] button next to the bug report, it is needed in case your character is stuck in a wall and will help you return to the point where you were already on the way to the main objective of the mission. I am also testing possible side effects, because I have to take many factors into account at once. [*] inventory: cannot be opened while dying in co-op [*] balance: turret and drone stats now grow with player level [/list] Fixed [list] [*] character: if menu opens while character is moving on base, he walks in place [*] performance: fps drops when displaying gamepad hints [*] stats: fire resistance, damage accumulation factor, speed display incorrectly [*] loot: secret loot boxes can be opened twice [*] ui: mission description incorrectly at start [*] ui: death screen does not display last damage received [*] ui: death screen selection frame does not display [*] ui: death screen sometimes does not close in co-op [*] ui: blurry text on defense point [*] ui: various small fixes [/list] Happy gaming ːthumbaliftː Screenshot where is "Unstuck" button [img]https://clan.cloudflare.steamstatic.com/images//35369102/a47a35e40a0eb1821dd50cd27cb6851c165a4c5d.png[/img]