Update 6
Author: Adam Smasher,
published 2 months ago,
In this update I focused on fixing bugs in missions and added "Unstuck" button to the pause menu that will help you get out if you get stuck.
[b]Thanks you for your bug reports![/b]
[b]Update is already available.[/b]
Patch notes, build id 15505976
Changes:
[list]
[*] The navigation hint will be periodically re-called outside of combat, so that the player does not have to open and close the menu to update it
[*] Improved navigation, scripts and collision in missions 4, 7, 11, 12
[*] experimental: in the main menu on a mission, there is now an [b]Unstuck[/b] button next to the bug report, it is needed in case your character is stuck in a wall and will help you return to the point where you were already on the way to the main objective of the mission. I am also testing possible side effects, because I have to take many factors into account at once.
[*] inventory: cannot be opened while dying in co-op
[*] balance: turret and drone stats now grow with player level
[/list]
Fixed
[list]
[*] character: if menu opens while character is moving on base, he walks in place
[*] performance: fps drops when displaying gamepad hints
[*] stats: fire resistance, damage accumulation factor, speed display incorrectly
[*] loot: secret loot boxes can be opened twice
[*] ui: mission description incorrectly at start
[*] ui: death screen does not display last damage received
[*] ui: death screen selection frame does not display
[*] ui: death screen sometimes does not close in co-op
[*] ui: blurry text on defense point
[*] ui: various small fixes
[/list]
Happy gaming ːthumbaliftː
Screenshot where is "Unstuck" button
[img]https://clan.cloudflare.steamstatic.com/images//35369102/a47a35e40a0eb1821dd50cd27cb6851c165a4c5d.png[/img]