First Update
Author: Adam Smasher,
published 2 months ago,
The release day was tough.
I spent 17 hours on the PC fixing bugs and communicating with players.
Thanks for your bug reports!
[b]Update is already available.[/b]
Patch notes, build id 15435565
[list]
[*] added fps lock for 120, 144
[*] motion blur and chromatic aberrations now can be completely turned off
[*] fixed Delilah boss collision, laser skill and shooting range
[*] improved algorithm for returning back to safe place if suddenly dropped out of the level
[*] reduced input lag on gamepad with player rotation speed
[*] “round reticle” option is now in interface category
[*] shield block message are now on the correct place
[*] fixed a UI bug after opening the inventory during combat
[*] slight nerf for Invader boss improved loot for killing him
[*] player nickname now won't move down
[*] fixed mission 7 traps
[*] fixed mission 8 collectable music track
[*] tutorial collision adjustments
[*] loot level capped to 50 (I will think about it latter)
[*] exit confirmation text changed so players don’t think that you need to save the game. The game saves every time you return from a mission or close the inventory.
[*] loot adjustments
[*] various gamepad navigation fixes
[*] various UI fixes
[/list]
Happy gaming ːthumbaliftː
Screenshot by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3312856179]BlackjackGT[/url]
[img]https://clan.cloudflare.steamstatic.com/images//35369102/5cf72b8e89c3650aacbcd63d71b754e4711d2e22.jpg[/img]