The Crypts 1.034 Patch Notes
Author: [AG] riv otter,
published 5 months ago,
Hey doomed souls,
It seems that some of you have discovered some bugs in my perfect crypts– and not the kind whose soul you slurp up. I would like personally to apologize to those who had to listen to Finks laugh and not being able to skip it, attacks not doing the correct damage, and a few more issues the visitors have found. My goal is to make the crypts as welcoming as possible so that more souls can become trapped and try to escape. I will personally take away a few letters from my minions.
Before I finish, [i]Cryptmaster[/i] has almost 500 reviews on Steam with a 96% positive rating. If we keep above 95% at 500 reviews, my unholy crusade will be upgraded to “overwhelmingly positive” on Steam so if you have some time, please leave us a review.
[h3]Now back to the patch notes, here is the full notes[/h3]
[list]
[*] Additional looting "Fingers" on enemies' letters accessibility toggle for quicker skill unlocks.
[*] Reducing the difficulty on god scrolls
[*] Stopped Vitus rap looping from the start when you want to enter something else.
[*] Disable screenshake option in menu
[*] Tomb kings hold subtitles added, so the subtitles don't fade away.
[*] Additional fishing tooltips on first cast
[*] To palace to change to palace/swamps, and or generally better swamp markers.
[*] Gel cube area named as location, removing a bit of swamp confusion
[*] Lorias door still glitches out sometimes, will rebuild that script.
[*] Swamps altar, between the palace and the pools to add another save point
[*] Add block minimap rotation option in options
[*] Ratty respawning even if quest is complete
[*] Temple audio upgrades on the speaker system.
[*] [spoiler]Embezzle[/spoiler] - deal 1 damage when it mentions 2 damage
[*] [spoiler]Dogwhistle[/spoiler] - damage fixed.
[*] Goggos script dead ends and blocks progress after you revisit him post Pantry.
[*] Bump zombie names at top of tower, increasing difficulty slightly.
[*] [spoiler]N and M[/spoiler] skulls are too close together, they will be moving further apart.
[*] Add controller real-time slowdown, so real-time is a bit more forgiving on controller.
[*] The icon on the map where you entered so that you can see your map entry point.
[*] New level-up music and world music.
[*] Self-damage in cards plays wrong sound effects
[*] Rare fish are a bit too skittish right now
[*] Finks laughs variation, also fix it so it is skippable.
[*] Double [spoiler]Darkness[/spoiler] skull in the Bonehouses
[*] Highlight on whatever on start sometimes missing
[*] Removed RNG on shields + armor combinations so you cant get damage locked.
[*] Slow down [spoiler]murder/drums[/spoiler] cooldown, so you can preempt those out of combat.
[*] [spoiler]Urchins[/spoiler] gets buffed to 4 projectiles.
[*] Fish highlighting white between maps
[*] Library east wing/right labels
[*] Iss shader toned back
[*] Remove line breaking on danger letters entirely, so that it doesn't break on Iss's island.
[*] Eyestone card is bugged, will be renamed to "Eye" also.
[*] Pipers final rap has wrong lines on final/repeat version.
[*] Joros self damage abilities will be buffed to allow for more variety in his use.
[*] Payns boulders not activating if you go the long way.
[*] Moving one of the dead paladins in the downwood to a more central location, making a generic mob you get the helmet from, the other will be either a dead body, or a mob, depending on which you kill first, this will lead into the update beyond 1.034....
[*] Spanish news puzzle has been correctly realigned on the levels to represent N O S E instead of N O E S
[*] Riddle04 despawning bug fixed.
[*] Fixed combat lock when fighting gel cubes in the swamps
[/list]
If you want to check out the change logs for the next patch, one of my developer minions have started a post here so you can view what is coming next.
https://steamcommunity.com/app/1885110/discussions/0/4337608365463568669/
- The Cryptmaster