Hello frog friends! The demo has been out for over a month now and I've made a few changes based off all the feedback gathered during this time. I've made some big changes to how quality works on the frog, as well as made some changes to how the progression works in the game. Rare and Epic frogs now have sparkly new effects. [img]https://clan.cloudflare.steamstatic.com/images//44705531/9c99d0197e7e90e888d133c2be7a2033bf197398.gif[/img] Previously, the quality on frogs would only increase it's sell value and increase how much more money over time it would earn. While this worked, there was a lot of things that could be done better to make the frogs feel more unique from one another. With this update I've added stats to adult frogs that get boosted based off of the quality! [img]https://clan.cloudflare.steamstatic.com/images//44705531/4b6430483cf6ad86336e1f3c4722b2386e1e7443.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44705531/b12ac4b40b0f14cf828197805d7f15c8e355c403.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44705531/9ebbd1ac18df02632ab54ca8a46634462ee50ad7.png[/img] With frogs now having stats, and those stats being more powerful based on the quality of the frog, it made the upgrades purchased in the shop feel a bit underwhelming. It felt like the upgrades (other than the increasing total number of frogs upgrade) were no longer necessary - now that you can target farm frogs for certain stats. Lastly, there was a big overhaul to how progression works in the game. Instead of a level that increases based on the amount of money earned, progression will be made based off of how many frogs are discovered. With this change I'm hoping it helps keep the focus of the game on collecting frogs and being rewarded for filling up the Croakpedia! A big thanks to everyone who has played the demo, wishlisted, and gave feedback on the game! Ryan the dev