Content Update 0.2.7 - NPC Trading!
Author: Mitch,
published 2 months ago,
Hoyoo! 👋
We've got a handy new feature in today's update! Market days just got a little more lively with NPC markets you can trade with! If you've found yourself overloaded with some ingredients and never enough of another, now the weekend markets are just as handy for you as they are for the townsfolk!
[img]https://clan.cloudflare.steamstatic.com/images//44865511/65cf7e25f06c400eaabf8952da5dd1f454c75f37.jpg[/img]
The other markets will usually be looking for an item you've got a lot of, so you should always be able to balance out your pantry. 🥕🧅🍅🍓🍯✨
[hr][/hr]
[h2]UI Updates[/h2]
We've also had requests for a place in the menu where the control mappings can be checked, so we've also included that in this update
[img]https://clan.cloudflare.steamstatic.com/images//44865511/d25536bb793a4d89227d52511068a6b3442c0d00.jpg[/img]
To help clarify who's speaking during conversations, we've added tails to the dialogue boxes.
[img]https://clan.cloudflare.steamstatic.com/images//44865511/0f01b7bc30eff2645a4297cbc23d042272d6b39d.jpg[/img]
[h2]Improvements[/h2]
[h3]Engine Update[/h3]
Along with this, a lot has happened behind the scenes. We've made a bunch of fixes and changes to the UI, and we've also upgraded the engine version (we're now on Unity 6000). While things have gone smoothly after the upgrade, there could still be some teething issues, so please let us know if formerly working things are suddenly misbehaving.
[h3]Optimisations[/h3]
We've also made some optimisations behind the scenes, so you should hopefully have improved performance on lower-end CPUs. We've still got more targets for optimisations, so things should only continue to improve.
[h3]Upgraded Lighting![/h3]
One new big upgrade though is improved lighting! We're now making use of Unity's Adaptive Probe Volume feature, which enables pre-computed global illumination in a way that should still run well on a variety of hardware. Take a look at some before and after shots (though GIFs don't do it justice)!
[img]https://clan.cloudflare.steamstatic.com/images//44865511/ec4562a7864dac34185de647a1cceb60a0b67419.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44865511/777348565c9f6ae55b5631dc580c3838d64cd0fd.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44865511/b30adbe19d2ce080b922f7c625fb145783b412c5.gif[/img]
[hr][/hr]
[h2]Roadmap[/h2]
We're getting close to the release of the next region, so today we'll sharing a little sneak peak of [b]Cottonbluff Cove[/b]! Not only are there beautiful new places to visit, but there are exciting new things to craft and sell! The name might give you a cheeky hint. ✨
[img]https://clan.cloudflare.steamstatic.com/images//44865511/0adb8008a9ba0d66e2afbd7c11e53b39b56a94ca.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44865511/8911dce24d2a718f8a4782d6de89ac89872326e8.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44865511/d68276e68e26e177b6c23ddfda5029c36ee47f27.png[/img]
Once again, we've asked Chief Scribbler Bubba to update our roadmap.
[img]https://clan.cloudflare.steamstatic.com/images//44865511/161edcaf41e9ede7713b7a8d2a04851b8b164433.png[/img]
[hr][/hr]
Thanks again for all of your feedback and kind words over on our Discord. If you're not already there, please come in, the water's lovely!
[url=https://discord.gg/dxPT9MByVy][img]https://clan.cloudflare.steamstatic.com/images//44865511/10336f259fb1fc95eba6bb96643427d9e8828571.png[/img][/url]